Johannsen Jannik, Shabli Sami, Klußmann Jens Peter, Guntinas-Lichius Orlando, Lüers Jan-Christoffer
Klinik und Poliklinik für Hals-Nasen-Ohrenheilkunde, Kopf- und Hals-Chirurgie, Uniklinik Köln, Köln, Germany.
Klinik für Hals-Nasen-Ohrenheilkunde, Universitätsklinikum der FSU Jena, Jena, Germany.
Laryngorhinootologie. 2023 Oct;102(10):762-769. doi: 10.1055/a-2036-7843. Epub 2023 Mar 28.
The ORL-App, a smartphone app for further education and training for ORL doctors and those interested in ORL, complements existing offers in medical education and training. The principle of game-based e-learning can open up new perspectives in times of digitalisation and pandemic. The heart of the app is a large ORL quiz, in which app users compete against each other. This paper analyses the performance of app users in the quiz module, taking into account the questions' categories and the users' level of education.
Retrospectively, an evaluation of the quiz questions was carried out for the first 24 months after the introduction of the app. There were 3593 different questions to choose from in 16 different categories. Based on the level of training, a distinction was made between doctors in further training, specialists, senior physicians, chief physicians and professors in the field of ORL. In addition, data on students and non-medical staff were available.
There was a significant difference in the level of knowledge of the users considering the level of training. The group of doctors in further training (n = 1013) represented the largest group, with an average of 244 questions per user and 65.1% of the questions answered correctly. They thus achieved a significantly better answer rate than the group of specialists (n = 566), who were able to answer 61.0 % of the questions correctly.
The game-based form of training through the quiz-part of the ORL-App seems to be particularly attractive for doctors in further training. In addition, this user group achieved better answer rates than the specialists.
ORL-App是一款面向耳鼻喉科医生及对耳鼻喉科感兴趣者的继续教育和培训的智能手机应用程序,它是医学教育和培训现有资源的补充。在数字化和疫情时代,基于游戏的电子学习原则可以开辟新的视角。该应用程序的核心是一个大型耳鼻喉科知识问答游戏,应用程序用户可以相互竞争。本文分析了应用程序用户在问答模块中的表现,同时考虑了问题的类别和用户的教育水平。
对应用程序推出后的前24个月进行回顾性的问答问题评估。有16个不同类别共3593个不同的问题可供选择。根据培训水平,区分了耳鼻喉科领域的进修医生、专科医生、主任医师、首席医师和教授。此外,还获得了学生和非医务人员的数据。
考虑到培训水平,用户的知识水平存在显著差异。进修医生组(n = 1013)是最大的群体,每位用户平均回答244个问题,回答正确率为65.1%。因此,他们的回答率显著高于专科医生组(n = 566),专科医生组的问题回答正确率为61.0%。
通过ORL-App的问答部分进行的基于游戏的培训形式似乎对进修医生特别有吸引力。此外,该用户群体的回答率高于专科医生。