Department of Cognitive Neuropsychology, Tilburg University, The Netherlands.
Department of Methodology & Statistics, Tilburg University, The Netherlands.
Biol Psychol. 2023 Apr;179:108549. doi: 10.1016/j.biopsycho.2023.108549. Epub 2023 Mar 31.
We examined the neural correlates of facial attractiveness by presenting pictures of male or female faces (neutral expression) with low/intermediate/high attractiveness to 48 male or female participants while recording their electroencephalogram (EEG). Subjective attractiveness ratings were used to determine the 10% highest, 10% middlemost, and 10% lowest rated faces for each individual participant to allow for high contrast comparisons. These were then split into preferred and dispreferred gender categories. ERP components P1, N1, P2, N2, early posterior negativity (EPN), P300 and late positive potential (LPP) (up until 3000 ms post-stimulus), and the face specific N170 were analysed. A salience effect (attractive/unattractive > intermediate) in an early LPP interval (450-850 ms) and a long-lasting valence related effect (attractive > unattractive) in a late LPP interval (1000-3000 ms) were elicited by the preferred gender faces but not by the dispreferred gender faces. Multi-variate pattern analysis (MVPA)-classifications on whole-brain single-trial EEG patterns further confirmed these salience and valence effects. It is concluded that, facial attractiveness elicits neural responses that are indicative of valenced experiences, but only if these faces are considered relevant. These experiences take time to develop and last well beyond the interval that is commonly explored.
我们通过向 48 名男性或女性参与者展示具有低/中/高吸引力的男性或女性面孔(中性表情),同时记录他们的脑电图(EEG),来研究面部吸引力的神经相关性。主观吸引力评分用于确定每个个体参与者的 10%最高、10%中间和 10%最低评分的面孔,以进行高对比度比较。然后将它们分为首选和不喜欢的性别类别。分析了 ERP 成分 P1、N1、P2、N2、早期后负性(EPN)、P300 和晚期正性电位(LPP)(直到刺激后 3000 毫秒),以及特定于面孔的 N170。通过首选性别面孔而非不喜欢的性别面孔,引发了早期 LPP 间隔(450-850 毫秒)中的显着效应(有吸引力/无吸引力>中间)和晚期 LPP 间隔(1000-3000 毫秒)中的持久效价相关效应(有吸引力>无吸引力)。全脑单试 EEG 模式的多变量模式分析(MVPA)分类进一步证实了这些显着性和效价效应。结论是,面部吸引力会引起神经反应,表明具有效价体验,但前提是这些面孔被认为是相关的。这些体验需要时间发展,并且持续时间远远超过通常探索的时间间隔。