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非固定XR工作空间的文本输入:研究虚拟现实和增强现实中的点击与文字手势键盘

Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented Reality.

作者信息

Kern Florian, Niebling Florian, Latoschik Marc Erich

出版信息

IEEE Trans Vis Comput Graph. 2023 May;29(5):2658-2669. doi: 10.1109/TVCG.2023.3247098. Epub 2023 Mar 29.

Abstract

This article compares two state-of-the-art text input techniques between non-stationary virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR display condition. The developed contact-based mid-air virtual tap and word-gesture (swipe) keyboard provide established support functions for text correction, word suggestions, capitalization, and punctuation. A user evaluation with 64 participants revealed that XR displays and input techniques strongly affect text entry performance, while subjective measures are only influenced by the input techniques. We found significantly higher usability and user experience ratings for tap keyboards compared to swipe keyboards in both VR and VST AR. Task load was also lower for tap keyboards. In terms of performance, both input techniques were significantly faster in VR than in VST AR. Further, the tap keyboard was significantly faster than the swipe keyboard in VR. Participants showed a significant learning effect with only ten sentences typed per condition. Our results are consistent with previous work in VR and optical see-through (OST) AR, but additionally provide novel insights into usability and performance of the selected text input techniques for VST AR. The significant differences in subjective and objective measures emphasize the importance of specific evaluations for each possible combination of input techniques and XR displays to provide reusable, reliable, and high-quality text input solutions. With our work, we form a foundation for future research and XR workspaces. Our reference implementation is publicly available to encourage replicability and reuse in future XR workspaces.

摘要

本文比较了两种最先进的文本输入技术,这两种技术应用于非平稳虚拟现实(VR)和视频透视增强现实(VST AR)用例,作为扩展现实(XR)显示条件。所开发的基于接触的空中虚拟点击和单词手势(滑动)键盘为文本校正、单词建议、大写和标点提供了既定的支持功能。一项有64名参与者的用户评估显示,XR显示和输入技术对文本输入性能有很大影响,而主观指标仅受输入技术影响。我们发现,在VR和VST AR中,点击键盘的可用性和用户体验评分显著高于滑动键盘。点击键盘的任务负荷也更低。在性能方面,两种输入技术在VR中都比在VST AR中显著更快。此外,在VR中,点击键盘比滑动键盘显著更快。参与者在每种条件下仅输入十个句子就显示出显著的学习效果。我们的结果与VR和光学透视(OST)AR中的先前工作一致,但还为VST AR所选文本输入技术的可用性和性能提供了新的见解。主观和客观指标的显著差异强调了针对输入技术和XR显示的每种可能组合进行具体评估的重要性,以提供可重复使用、可靠且高质量的文本输入解决方案。通过我们的工作,我们为未来的研究和XR工作区奠定了基础。我们的参考实现是公开可用的,以鼓励在未来的XR工作区中进行可重复性研究和重用。

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