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基于 Wii Fit 的生物反馈康复治疗对脑卒中患者的影响:一项随机对照试验的系统评价和荟萃分析。

Wii Fit-Based Biofeedback Rehabilitation Among Post-Stroke Patients: A Systematic Review and Meta-Analysis of Randomized Controlled Trial.

机构信息

Department of Sports Sciences, Imam Reza International University, Mashhad, Iran.

Department of Physical Education, Farhangian University, Tehran, Iran.

出版信息

Biol Res Nurs. 2024 Jan;26(1):5-20. doi: 10.1177/10998004231180316. Epub 2023 May 29.

Abstract

BACKGROUND

Stroke is one of the most widespread reasons for acquired adult disability. Recent experimental studies have reported the beneficial influence of Wii Fit-based feedback on improving overall balance and gait for stroke survivors.

METHODS

We conducted a systematic review of the literature using the following keywords to retrieve the data: feedback, biofeedback, stroke, visual, auditory, tactile, virtual reality, videogame rehabilitation, Nintendo Wii stroke, videogame stroke, exergame stroke, Nintendo Wii rehabilitation, balance, and gait. A review and meta-analysis of RCTs regarding Wii Fit-based rehabilitation accompanied by conventional therapy effects on Berg Balance Scale (BBS), Timed Up and Go (TUG), functional reach test, and gait (speed) in stroke survivors was conducted.

OBJECTIVE

To determine the impacts of Wii Fit-based feedback combined with traditional therapy on balance and gait in stroke survivors.

RESULTS

22 studies were included. The meta-analysis results revealed statistically significant improvements in functional ambulation measured using TUG ( < 0.0001), balance measured using BBS ( = 0.0001), and functional reach test ( 0.01), but not in gait speed ( 0.32) following Wii Fit-based feedback. Regarding the types of feedback, significant differences were found in BBS scores when mixed visual and auditory feedback was used.

CONCLUSION

Wii Fit-based feedback has desired effects on improving balance in stroke patients, making it a suitable adjunct to physical therapy.

摘要

背景

中风是导致成人获得性残疾的最常见原因之一。最近的实验研究报告称,基于 Wii Fit 的反馈对改善中风幸存者的整体平衡和步态有有益影响。

方法

我们使用以下关键词进行文献系统综述,以检索数据:反馈、生物反馈、中风、视觉、听觉、触觉、虚拟现实、视频游戏康复、任天堂 Wii 中风、视频游戏中风、运动中风、任天堂 Wii 康复、平衡和步态。对基于 Wii Fit 的康复与传统治疗相结合对中风幸存者的 Berg 平衡量表(BBS)、计时起立行走测试(TUG)、功能性伸展测试和步态(速度)的影响进行了 RCT 的综述和荟萃分析。

目的

确定基于 Wii Fit 的反馈与传统治疗相结合对中风幸存者平衡和步态的影响。

结果

纳入了 22 项研究。荟萃分析结果显示,TUG(<0.0001)、BBS(=0.0001)测量的功能性步行和功能性伸展测试(0.01)有显著改善,但步态速度无显著改善(0.32)。关于反馈类型,当使用混合视觉和听觉反馈时,BBS 评分有显著差异。

结论

基于 Wii Fit 的反馈对改善中风患者的平衡有理想的效果,是物理治疗的合适辅助手段。

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