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两种不同的运动游戏系统联合传统物理治疗对多发性硬化症患者的有效性:一项多中心、评估者盲法、为期24周的随机对照试验研究方案。

Effectiveness of two different exergaming systems in addition to conventional treatment for physical therapy in patients with multiple sclerosis: A study protocol for a multicenter, assessor-blind, 24-week, randomized controlled trial.

作者信息

Alba-Rueda Alvaro, Lucena-Anton David, De Miguel-Rubio Amaranta

机构信息

Department of Nursing and Physiotherapy, University of Cadiz, Cadiz, Spain.

Biomedical Research and Innovation Institute of Cadiz (INiBICA), Cadiz, Spain.

出版信息

Digit Health. 2024 Oct 18;10:20552076241287874. doi: 10.1177/20552076241287874. eCollection 2024 Jan-Dec.

DOI:10.1177/20552076241287874
PMID:39430704
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11489934/
Abstract

OBJECTIVES

The main aim is to evaluate and compare the effectiveness of two specific exergaming systems in addition to conventional treatment on improving physical functional capacity, balance, muscle strength, spasticity in lower limbs, and quality of life in patients with multiple sclerosis. The secondary aim is to compare the effectiveness of each exergaming system to isolated conventional treatment.

DESIGN

A multicenter, assessor-blind, 24-week, randomized controlled trial.

METHODS

39 patients diagnosed with multiple sclerosis will be allocated to three groups. A control group will perform a conventional treatment based on daily routine activities and/or combined training, whereas the experimental groups will be randomly divided to develop an active videogame-based exercise program through Nintendo Ring Fit Adventure or Nintendo Wii Fit, in addition to the conventional treatment. Study outcomes will be assessed at baseline and at 12 and 24 weeks. One-way ANOVA or Kruskal-Wallis tests will be used to analyze differences between groups at baseline and mixed ANOVA for differences between-within groups over time.

DISCUSSION

The findings from this evidence-based trial, which includes both Nintendo active videogames, could potentially establish exergame training as a valuable and reliable therapeutic tool for neurorehabilitation. It is essential to consider the customization, specifically in our case, on each multiple sclerosis condition, and ensure patients' adherence to the treatment.

摘要

目的

主要目的是评估和比较两种特定的运动游戏系统联合传统治疗在改善多发性硬化症患者身体功能能力、平衡能力、肌肉力量、下肢痉挛以及生活质量方面的有效性。次要目的是比较每种运动游戏系统与单纯传统治疗的有效性。

设计

一项多中心、评估者盲法、为期24周的随机对照试验。

方法

39名被诊断为多发性硬化症的患者将被分为三组。对照组将进行基于日常活动和/或综合训练的传统治疗,而实验组将被随机分为通过任天堂健身环大冒险或任天堂Wii Fit开展基于活跃电子游戏的运动项目,同时接受传统治疗。研究结果将在基线、12周和24周时进行评估。单向方差分析或克鲁斯卡尔 - 沃利斯检验将用于分析组间在基线时的差异,混合方差分析用于分析组内随时间的差异。

讨论

这项基于证据的试验结果,其中包括任天堂的活跃电子游戏,可能会将运动游戏训练确立为神经康复中一种有价值且可靠的治疗工具。在我们的案例中,考虑针对每种多发性硬化症病情进行定制并确保患者坚持治疗至关重要。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3b6a/11489934/7adfb2a4090e/10.1177_20552076241287874-fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3b6a/11489934/307775f9cf6f/10.1177_20552076241287874-fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3b6a/11489934/7adfb2a4090e/10.1177_20552076241287874-fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3b6a/11489934/307775f9cf6f/10.1177_20552076241287874-fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3b6a/11489934/7adfb2a4090e/10.1177_20552076241287874-fig2.jpg

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