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我们一起玩好吗?基于游戏的学习对西班牙社会贫困社区的参与度和课堂氛围的影响。

Shall we play together? Game-based learning for engagement and classroom climate in Spanish socially deprived communities.

作者信息

Rodríguez-Ferrer José M, Manzano-León Ana, Fernández-Jiménez Carolina, Luque de la Rosa Antonio, Fernández-Campoy Juan M, Aguilar-Parra José M

机构信息

Department of Developmental and Educational Psychology, Universidad de Jaén, Jaén, Spain.

Health Research Centre, Department of Developmental and Educational Psychology, Universidad de Almería (UAL), Almería, Spain.

出版信息

Front Psychol. 2023 Jun 2;14:1163441. doi: 10.3389/fpsyg.2023.1163441. eCollection 2023.

Abstract

PURPOSE

The purpose of this study is to analyze the effects of a game-based learning (GBL) program on the classroom climate and engagement of high schools in socially deprived communities in Spain.

METHODS

The study included 277 students from two secondary schools located in Southern Spain, situated in Zones in Need of Social Transformation. Sampling was non-probabilistic and accidental, based on the accessibility of the school and the willingness of the management and teaching staff to participate in the GBL program. The study employed a control group and two experimental groups (cooperative games group only and cooperative and competitive games group) to compare pre-test and post-test data in both groups. The Brief Class Climate Scale and Engagement Inventory, validated in academic literature, were used as assessment instruments.

RESULTS

The study used a series of ANOVA tests to compare the experimental groups with the control group. The results indicated statistically significant changes in all study variables. In all cases, the experimental groups demonstrated greater benefits than the control group.

DISCUSSION AND CONCLUSION

The study findings reveal that games can provide significant benefits to students, regardless of whether they are cooperative or competitive. The study provides evidence of the benefits of GBL in high schools located in socially deprived communities in Spain.

摘要

目的

本研究旨在分析基于游戏的学习(GBL)项目对西班牙社会贫困社区高中课堂氛围和学生参与度的影响。

方法

该研究纳入了来自西班牙南部两所中学的277名学生,这些学校位于需要社会转型的地区。抽样是非概率性的且具有偶然性,基于学校的可及性以及管理人员和教师参与GBL项目的意愿。该研究采用了一个对照组和两个实验组(仅合作游戏组以及合作与竞争游戏组)来比较两组的前测和后测数据。在学术文献中得到验证的《简短课堂氛围量表》和《参与度量表》被用作评估工具。

结果

该研究使用了一系列方差分析测试来比较实验组和对照组。结果表明所有研究变量都有统计学上的显著变化。在所有情况下,实验组都比对照组表现出更大的益处。

讨论与结论

研究结果表明,游戏能给学生带来显著益处,无论其是合作性的还是竞争性的。该研究为GBL在西班牙社会贫困社区的高中的益处提供了证据。

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