Jacob Tarosh, Centofanti Stephanie
University of South Australia Online, UniSA City West Campus, Adelaide, South Australia 5000 Australia.
J Comput High Educ. 2023 Mar 16:1-17. doi: 10.1007/s12528-023-09361-6.
Innovative, pedagogically informed instructional design is instrumental in increasing student engagement and improving learning outcomes in online learning environments. Interactive learning resources provide students with the opportunity to engage with content in a more personalised manner. H5P (HTML 5 Package) is a collaborative platform that allows developers to create interactive content and has been regularly used in education settings. Some evidence suggests using interactive H5P resources in online education courses could lead to greater student engagement. However, to date, there has been little investigation into whether H5P resources can improve student learning outcomes. The current study aimed to assess whether using interactive H5P resources improved assessed learning outcomes in an online undergraduate psychology course. A randomized cross-over design was utilized to test whether students exposed to H5P interactive videos had improved assessment results when compared to a control group. This study found no meaningful differences in assessment scores between students exposed to H5P versus those that were not. There was low overall engagement with the interactive content. However, students who did engage with the resources reported a positive experience and indicated a preference for more interactive elements in future courses. Future research should extend on the instructional design obstacles identified in this study, for example, by examining whether improved accessibility and education on the benefits of interactive resources would increase engagement and grades.
创新的、基于教学法的教学设计有助于提高在线学习环境中学生的参与度并改善学习成果。交互式学习资源为学生提供了以更个性化的方式参与学习内容的机会。H5P(HTML 5包)是一个协作平台,允许开发者创建交互式内容,并且已在教育环境中经常使用。一些证据表明,在在线教育课程中使用交互式H5P资源可能会提高学生的参与度。然而,迄今为止,几乎没有研究探讨H5P资源是否能改善学生的学习成果。当前的研究旨在评估在本科在线心理学课程中使用交互式H5P资源是否能提高评估的学习成果。采用随机交叉设计来测试与对照组相比,接触H5P交互式视频的学生的评估结果是否有所改善。本研究发现,接触H5P的学生与未接触H5P的学生在评估分数上没有显著差异。对交互式内容的总体参与度较低。然而,参与了这些资源的学生报告了积极的体验,并表示希望在未来的课程中有更多的交互式元素。未来的研究应该扩展本研究中发现的教学设计障碍,例如,通过研究改善交互式资源的可及性和对其益处的教育是否会提高参与度和成绩。