López-Bouzas Nerea, Del Moral-Pérez M Esther
University of Oviedo, Oviedo, Spain.
Rev J Autism Dev Disord. 2023 May 11:1-13. doi: 10.1007/s40489-023-00381-7.
The aim of this study is to review the available research ( = 70) derived from the use of Gamified Environments and Serious Games with people with Autistic Spectrum Disorder (ASD), identifying: authorship, nationality, publication period, topic, and design of the investigation. After that, the advantages and limitations observed are identified. Results indicate that most of them are focused on the design and testing of prototypes, (mostly) linked to the increase of social and emotional skills. The revision highlights that the game's mechanics and dynamics (feedback, rewards, missions, etc.) involve students from motivation. There is unanimous agreement to emphasize the positive impact of these resources to increment self-control, self-conscience, autonomy, and empathy.
本研究的目的是回顾使用游戏化环境和严肃游戏对自闭症谱系障碍(ASD)患者进行研究的现有文献(共70篇),确定:作者、国籍、出版时间、主题以及研究设计。之后,找出观察到的优点和局限性。结果表明,大多数研究集中在原型的设计和测试上,(主要)与社交和情感技能的提升有关。综述强调,游戏机制和动态元素(反馈、奖励、任务等)能够激发学生的积极性。大家一致认同这些资源对增强自我控制、自我意识、自主性和同理心具有积极影响。