Wang Hongya, Li Dongning, Gu Chao, Wei Wei, Chen Jiangjie
School of Design, Jiangnan University, Wuxi, China.
Department of Culture and Arts Management, Honam University, Gwangju, Republic of Korea.
Front Psychol. 2023 Jul 14;14:1218959. doi: 10.3389/fpsyg.2023.1218959. eCollection 2023.
Students who use spherical video-based virtual reality (SVVR) teaching materials for learning are able to gain more self-regulated, explorative, and immersive experiences in a virtual environment. Using SVVR teaching materials in art courses can present diverse and unique teaching effects, while also leading to the emergence of students' flow states.
Therefore, through an art course teaching experiment, this study investigated 380 high school students and used structural equation modeling to analyze the antecedents and outcomes of students' flow state in using SVVR teaching materials.
The results show that in using SVVR teaching materials in art courses, more attention should be paid to the control and telepresence in the antecedents of students' flow state.
Only when they obtain better flow experiences can they have higher perceived usefulness and satisfaction with the content of the art course, as well as stronger intentions to continue using it. These results can provide a reference for the development and use of SVVR teaching materials in high school art courses.
使用基于球面视频的虚拟现实(SVVR)教材进行学习的学生能够在虚拟环境中获得更多自我调节、探索性和沉浸式体验。在艺术课程中使用SVVR教材可以呈现多样且独特的教学效果,同时还会促使学生进入心流状态。
因此,本研究通过一项艺术课程教学实验,对380名高中生进行了调查,并使用结构方程模型分析了学生在使用SVVR教材时心流状态的前因和后果。
结果表明,在艺术课程中使用SVVR教材时,应更加关注学生心流状态前因中的控制感和临场感。
只有当他们获得更好的心流体验时,他们才会对艺术课程内容有更高的感知有用性和满意度,以及更强的继续使用意愿。这些结果可为高中艺术课程中SVVR教材的开发和使用提供参考。