Zaretsky Adam
Hub of Art Laboratories (HAL), of the Department of Audio & Visual Arts (AVArts), Ionian University in Corfu, Corfu, Greece.
Adv Exp Med Biol. 2023;1425:663-664. doi: 10.1007/978-3-031-31986-0_64.
Neurodegenerative disease (ND) research is producing new pharmaceutical compounds for chronic diseases utilizing bioinformatics. Algorithmic data mining of high-throughput omics systems is conjoined with the study of the in vitro dynamics of protein folding through visualization techniques, i.e., Bio-AFM. Novel models of disease pathway diagrams are being produced and the processes are in place to enhance the validation of these models. From bench work to BLAST to bedside, globally standardized research is led by collaborative clusters, working on cloud-based platforms, with crowd sourced human cohort collections, pairing pure, curiosity-based neurological research with deep learning data analysis techniques. ND research is leading the way towards clinical applications for preventing, curing, or ameliorating major diseases of neurological dysfunction, such as Alzheimer's disease (AD) and Parkinson's disease (PD).Most of this is too complex for the average citizen to comprehend. Can bioart and data-art contribute to the public understanding of genome sequencing and bioinformatics databases in the context of ND research? Informal studies towards demystifying bioinformatics through creative practices have been tested, revealing significant qualitative benefits for public well-being while introducing bioinformatics databases, for instance, previous projects: the VASTAL Bioinformatics and Literary Studies: (De)Mystified Genetic Code Lab, held at the Waag in Amsterdam, NL, 2009 and more recently the Creative Germline Constructs Bank (CGCB) of the transgenic human Genome Alternatives Project (thGAP), held at Hackteria ZET, Zurich, Switzerland, 2021.For the Hub of Art Laboratories (HAL), of the Department of Audio & Visual Arts (AVArts), Ionian University in Corfu, Greece, the animation node is challenged to create audiovisual, immersive, and interactive environments that highlight natural processes and phenomena of the microcosm and macrocosm through nature/data interface experimentation. It is the intention of the node's researchers to expand these notions to be inclusive of the processes of the biotechnological and bioinformatics interrogation of human disease as a part of local clades and global nature. In our productions, we would like to emphasize: cryogenic storage, genome analysis, bioinformatic database management, biomarkers for polygenic abnormalities, genotyping/phenotyping, gene expression patterns over time, AI reading of cloud-based research, experiencial DNA/RNA synthesis, the development of novel DNA, RNA and protein-based therapeutic agents for biomedical applications and CRISPR construct design for model organisms. It is the HAL animation node's goal to design and explore bioart-based, hands-on public workshops that mix bioinformatics and data-art with in-depth knowledge of the scientific community around ND research bodies.To develop these labs, dedicated artistic research is required to be undertaken through laboratory immersion, interactions with scientists, and hands-on experience in the lab. Artists must experience scientific processes through residencies in labs to learn both how to convey the techniques and the social implications of novel methodologies. Artists developing bioart workshops that can introduce non-specialists to a dizzying array of research methodologies need to know what they are talking about. It takes experience and dedication to convey simplified versions of real-time biosensor data, automated histology, clinical databases of medical case studies (anonymized clients), real-time PCR, novel diagnostic biomarker development, etc. As qualitative researchers, artists in labs ensure creative yet informed art and science (SciArt) outcomes able to stimulate public debate through unorthodox education and accurate playfulness. Obviously, the immersive experience of lab research provides an artist's projects with both nuance and knowledge. How can artists in labs also add to the scientific potentials of a laboratory's research goals?
神经退行性疾病(ND)研究正在利用生物信息学为慢性疾病研发新的药物化合物。高通量组学系统的算法数据挖掘与通过可视化技术(即生物原子力显微镜)对蛋白质折叠的体外动力学研究相结合。正在生成疾病通路图的新模型,并且已经建立了增强这些模型验证的流程。从实验台工作到BLAST再到临床应用,全球标准化研究由协作集群引领,这些集群在基于云的平台上开展工作,拥有众包的人类队列集合,将基于纯粹好奇心的神经学研究与深度学习数据分析技术相结合。ND研究正引领着预防、治愈或改善神经功能障碍的主要疾病(如阿尔茨海默病(AD)和帕金森病(PD))的临床应用之路。
对于普通民众来说,这些内容大多过于复杂难以理解。生物艺术和数据艺术能否有助于公众在ND研究背景下理解基因组测序和生物信息学数据库呢?通过创造性实践来揭开生物信息学神秘面纱的非正式研究已经得到检验,在引入生物信息学数据库时,揭示了对公众福祉的显著定性益处,例如之前的项目:2009年在荷兰阿姆斯特丹的瓦格举办的VASTAL生物信息学与文学研究:(解密)遗传密码实验室,以及最近2021年在瑞士苏黎世的Hackteria ZET举办的转基因人类基因组替代项目(thGAP)的创意种系构建库(CGCB)。
对于希腊科孚岛爱奥尼亚大学视听艺术系的艺术实验室中心(HAL),动画节点面临的挑战是通过自然/数据接口实验,创建突出微观世界和宏观世界自然过程及现象的视听、沉浸式和交互式环境。该节点的研究人员有意将这些概念扩展到涵盖作为局部进化枝和全球自然一部分的人类疾病的生物技术和生物信息学研究过程。
在我们的作品中,我们希望强调:低温保存、基因组分析、生物信息学数据库管理、多基因异常的生物标志物、基因分型/表型分析、随时间变化的基因表达模式、基于云研究的人工智能解读、经验性DNA/RNA合成、用于生物医学应用的新型DNA / RNA和蛋白质基治疗剂的开发以及模式生物的CRISPR构建设计。
HAL动画节点的目标是设计和探索以生物艺术为基础的实践型公众工作坊,将生物信息学和数据艺术与围绕ND研究机构的科学界的深入知识相结合。
要开发这些实验室,需要通过实验室沉浸式体验、与科学家互动以及在实验室的实践经验来进行专门的艺术研究。艺术家必须通过在实验室的驻留经历科学过程,以便学习如何传达新方法的技术和社会影响。开发能够向非专业人士介绍一系列令人眼花缭乱的研究方法的生物艺术工作坊的艺术家需要了解他们所谈论的内容。传达实时生物传感器数据、自动化组织学、医学案例研究的临床数据库(匿名客户)、实时PCR、新型诊断生物标志物开发等的简化版本需要经验和投入。作为定性研究人员,实验室中的艺术家要确保创作出既有创意又有见地的艺术与科学(SciArt)成果,能够通过非传统教育和准确的趣味性激发公众辩论。显然,实验室研究的沉浸式体验为艺术家的项目带来了细微差别和知识。实验室中的艺术家又如何能为实验室的研究目标增添科学潜力呢?