Abraham Olufunmilola, Nixon Grace Ann, Seitz Laura Louise
Social and Administrative Sciences Division, School of Pharmacy, University of Wisconsin-Madison, Madison, WI, United States.
JMIR Serious Games. 2023 Sep 12;11:e49382. doi: 10.2196/49382.
Opioid misuse is a pervasive, worsening problem that affects the health of people throughout the United States, including adolescents. There are few adolescent-focused interventions designed to educate them about opioid medication safety. The MedSMARxT: Adventures in PharmaCity, is a serious educational video game that teaches parents and their youths about safe opioid practices.
This study aimed to elucidate parent's perceptions of MedSMARxT: Adventures in PharmaCity and its potential use by parents and their adolescents.
Parents of adolescents aged 12 to 18 years who live in the United States were recruited from April to October 2021 via Qualtrics research panels, social media, email listserves, and snowball sampling. The study participants played MedSMARxT: Adventures in PharmaCity for 30 minutes and then participated in a 30-minute postgame interview via WebEx (Cisco). Questions were developed and piloted to examine adults' perceptions of the game. Participants were asked three sets of open-ended questions: (1) questions about the game and elements of the game, (2) what they learned from the game, and (3) questions about their experience with games. Audio recordings were transcribed verbatim. Interview transcripts were coded using content and thematic analysis by study team members to identify major themes and subthemes from the data.
Parent participants (N=67) played MedSMARxT: Adventures in PharmaCity and completed a postgame interview. Analysis extrapolated four primary themes from the data: (1) participant gaming experience, (2) perception of game features, (3) educational purpose of the game, and (4) future use of the game. Most participants (n=56, 84%), had at least some experience with video games. More than half of the participants (n=35, 52%) participants, had positive reactions to the game characters and scenes depicted in MedSMARxT: Adventures in PharmaCity and stated they were realistic for adolescents. Most participants (n=39, 58%), would recommend the game to others. Significant difficulties with gameplay navigation were reported by 38 (57%) participants, as well as a slow game pace. All participants were able to accurately identify the overarching goal of the game: opioid or medication safety. The game reinforced existing knowledge for participants, though many (n=15, 22%), reported a new awareness of the need to store opioid medications in a locked area and the availability of medication disposal drop boxes at pharmacies. Participants stated that they would recommend the game for future use by families and youths in various health care and non-health care settings.
The use of a tailored serious game is a novel, engaging tool to educate adolescents on opioid safety. MedSMARxT: Adventures in PharmaCity can be used as a tool for parents and adolescents to facilitate meaningful dialogue about safe and appropriate opioid use.
阿片类药物滥用是一个普遍且日益严重的问题,影响着包括青少年在内的全美国人民的健康。针对青少年设计的旨在教育他们阿片类药物用药安全的干预措施很少。《MedSMARxT:医药城历险记》是一款严肃的教育视频游戏,可教导家长及其青少年安全使用阿片类药物的方法。
本研究旨在阐明家长对《MedSMARxT:医药城历险记》的看法以及家长及其青少年对该游戏的潜在使用情况。
2021年4月至10月,通过Qualtrics研究小组、社交媒体、电子邮件列表和滚雪球抽样的方式,招募了居住在美国的12至18岁青少年的家长。研究参与者玩了30分钟的《MedSMARxT:医药城历险记》,然后通过WebEx(思科)参加了30分钟的游戏后访谈。开发并试点了相关问题,以考察成年人对该游戏的看法。向参与者提出了三组开放式问题:(1)关于游戏及其元素的问题,(2)他们从游戏中学到了什么,(3)关于他们游戏体验的问题。音频记录逐字转录。研究团队成员使用内容和主题分析对访谈记录进行编码,以从数据中识别主要主题和子主题。
家长参与者(N = 67)玩了《MedSMARxT:医药城历险记》并完成了游戏后访谈。分析从数据中推断出四个主要主题:(1)参与者的游戏体验,(2)对游戏特征的看法,(3)游戏的教育目的,(4)游戏的未来使用。大多数参与者(n = 56,84%)至少有一些电子游戏经验。超过一半的参与者(n = 35,52%)对《MedSMARxT:医药城历险记》中描绘的游戏角色和场景有积极反应,并表示这些对青少年来说很真实。大多数参与者(n = 39,58%)会向其他人推荐这款游戏。38名(57%)参与者报告了游戏玩法导航方面的重大困难,以及游戏节奏缓慢。所有参与者都能够准确识别游戏的总体目标:阿片类药物或用药安全。该游戏强化了参与者现有的知识,不过许多人(n = 15,22%)报告说,他们新意识到需要将阿片类药物存放在上锁的区域,以及药店有药品处理投递箱。参与者表示,他们会推荐这款游戏供未来家庭和青少年在各种医疗保健和非医疗保健环境中使用。
使用量身定制的严肃游戏是一种新颖且引人入胜的工具,可用于教育青少年阿片类药物安全知识。《MedSMARxT:医药城历险记》可作为家长和青少年的工具,以促进关于安全和适当使用阿片类药物的有意义对话。