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本文引用的文献

1
Opioid Prescribing to US Children and Young Adults in 2019.2019 年美国儿童和青年人群中阿片类药物的处方情况。
Pediatrics. 2021 Sep;148(3). doi: 10.1542/peds.2021-051539. Epub 2021 Aug 16.
2
Development of the Adolescent Opioid Safety and Learning (AOSL) scale using exploratory factor analysis.采用探索性因子分析研制青少年阿片类药物安全与学习(AOSL)量表。
Res Social Adm Pharm. 2022 May;18(5):2796-2803. doi: 10.1016/j.sapharm.2021.06.007. Epub 2021 Jun 12.
3
Adolescents' Perspectives on Prescription Opioid Misuse and Medication Safety.青少年对处方阿片类药物滥用及用药安全的看法。
J Pediatr Pharmacol Ther. 2021;26(2):133-143. doi: 10.5863/1551-6776-26.2.133. Epub 2021 Feb 15.
4
Children And The Opioid Epidemic: Age-Stratified Exposures And Harms.儿童与阿片类药物流行:按年龄分层的暴露与危害
Health Aff (Millwood). 2020 Oct;39(10):1737-1742. doi: 10.1377/hlthaff.2020.00724.
5
Pills to Powder: A 17-Year Transition From Prescription Opioids to Heroin Among US Adolescents Followed Into Adulthood.药丸变粉末:美国青少年从处方阿片类药物到海洛因的 17 年转变在成年后仍在继续。
J Addict Med. 2021;15(3):241-244. doi: 10.1097/ADM.0000000000000741.
6
Adolescents' awareness about prescription opioid misuse and preferences for educational interventions.青少年对处方类阿片类药物滥用的认识及对教育干预措施的偏好。
J Am Pharm Assoc (2003). 2020 Nov-Dec;60(6):978-985. doi: 10.1016/j.japh.2020.07.029. Epub 2020 Aug 29.
7
Using Serious Games to Increase Prevention and Self-Management of Chemotherapy-Induced Nausea and Vomiting in Older Adults With Cancer.利用严肃游戏增加老年癌症患者化疗引起的恶心和呕吐的预防和自我管理
Oncol Nurs Forum. 2020 Sep 1;47(5):567-576. doi: 10.1188/20.ONF.567-576.
8
Prescription Opioid Misuse and Use of Alcohol and Other Substances Among High School Students - Youth Risk Behavior Survey, United States, 2019.高中生处方阿片类药物滥用及饮酒和使用其他物质情况——美国,2019 年青年风险行为调查。
MMWR Suppl. 2020 Aug 21;69(1):38-46. doi: 10.15585/mmwr.su6901a5.
9
Developing a Theory-Driven Serious Game to Promote Prescription Opioid Safety Among Adolescents: Mixed Methods Study.开发一款理论驱动的严肃游戏以促进青少年处方阿片类药物安全:混合方法研究。
JMIR Serious Games. 2020 Jul 3;8(3):e18207. doi: 10.2196/18207.
10
Investigating Serious Games That Incorporate Medication Use for Patients: Systematic Literature Review.针对患者使用药物的严肃游戏研究:系统文献综述
JMIR Serious Games. 2020 Apr 29;8(2):e16096. doi: 10.2196/16096.

让青少年参与设计学校处方类阿片安全教育。

Engaging youth in the design of prescription opioid safety education for schools.

出版信息

J Am Pharm Assoc (2003). 2022 Mar-Apr;62(2):441-449. doi: 10.1016/j.japh.2021.10.016. Epub 2021 Oct 20.

DOI:10.1016/j.japh.2021.10.016
PMID:34736864
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC9536462/
Abstract

BACKGROUND

Opioid misuse continues to be a major concern in the United States, affecting both adults and adolescents. Unfortunately, even legitimate prescription opioid misuse in adolescence increases the risk for misuse later in life. Although adolescence is a critical period for learning, little is known about adolescents' preferences for opioid safety education. One potential avenue for prescription opioid education is the use of serious games. Serious games can result in better health outcomes and understanding for adolescents and allow them to safely experience real-life scenarios. However, few studies have examined the use of serious games for adolescent opioid education.

OBJECTIVE

This study explored adolescents' preferences for prescription opioid education and design of a serious game focused on opioid safety education.

METHODS

A focus group guide was adapted from 2 statewide surveys about participants' perspectives on opioids. Recruitment packets with consent documents and an introduction to the study were sent home to eligible students. Ten focus groups were conducted with 68 middle and high school students in Wisconsin. Adolescents were asked to discuss their preferences for prescription opioid safety education and to design a serious game to educate teens about opioid safety. Focus groups were audio-recorded, professionally transcribed, and underwent content and thematic analyses using NVivo 12 software.

RESULTS

Three preferred approaches for opioid safety education were identified, including the use of presentations, videos and websites, and serious games. Adolescents desired short presentations delivering personal stories to smaller audiences. They preferred websites and brief, engaging videos from reliable sources because of ease of access. Adolescents also preferred serious games for opioid education that were realistic and relatable.

CONCLUSION

When educating adolescents on prescription opioids, the use of presentations, particularly personal stories, brief and engaging websites and videos, or serious games with realistic and relatable scenarios should be incorporated.

摘要

背景

阿片类药物滥用在美国仍是一个主要问题,影响着成年人和青少年。不幸的是,即使是青少年合法使用处方阿片类药物也会增加他们日后滥用的风险。尽管青春期是学习的关键时期,但对于青少年对阿片类药物安全教育的偏好知之甚少。处方阿片类药物教育的一个潜在途径是使用严肃游戏。严肃游戏可以为青少年带来更好的健康结果和理解,让他们安全地体验现实生活场景。然而,很少有研究探讨严肃游戏在青少年阿片类药物教育中的应用。

目的

本研究探讨了青少年对处方阿片类药物教育的偏好以及专注于阿片类药物安全教育的严肃游戏的设计。

方法

从关于参与者对阿片类药物看法的两项全州范围的调查中改编了焦点小组指南。向符合条件的学生发送了装有同意书和研究介绍的招募包。在威斯康星州进行了 10 个焦点小组,共有 68 名中学生和高中生参加。青少年被要求讨论他们对处方阿片类药物安全教育的偏好,并设计一个严肃的游戏来教育青少年阿片类药物安全知识。焦点小组的录音被专业转录,并使用 NVivo 12 软件进行内容和主题分析。

结果

确定了三种阿片类药物安全教育的首选方法,包括使用演示文稿、视频和网站以及严肃游戏。青少年希望通过小范围的演示来讲述个人故事。他们更喜欢从可靠来源获得的网站和简短、引人入胜的视频,因为它们易于访问。青少年也更喜欢用于阿片类药物教育的严肃游戏,因为这些游戏逼真且相关。

结论

在向青少年教育处方阿片类药物时,应使用演示文稿,特别是个人故事,简短、吸引人的网站和视频,或具有逼真和相关场景的严肃游戏。