• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

沉浸式虚拟现实感知运动性能测量的重测信度。

Test-Retest Reliability of Immersive Virtual Reality Measures of Perceptual-Motor Performance.

机构信息

Graduate Athletic Training Program, University of Tennessee at Chattanooga, Chattanooga, TN, USA.

REACT Neuro, Cambridge, MA.

出版信息

Percept Mot Skills. 2023 Dec;130(6):2484-2504. doi: 10.1177/00315125231205322. Epub 2023 Sep 29.

DOI:10.1177/00315125231205322
PMID:37776022
Abstract

The duration, accuracy, and consistency of responses to various types of stimuli are widely accepted as indirect indicators of the efficiency of brain information processing, but current clinical tests appear to lack sufficient sensitivity to detect subtle impairments. Immersive virtual reality (VR) offers a new means to acquire measures of perceptual-motor responses to moving visual stimuli that require rapid conflict resolution, but their test-retest reliability has not yet been demonstrated. Repeated measures. We analyzed data from 19 healthy young adults who performed a 40-trial VR test on three consecutive days. We focused on response time (RT) and perceptual latency (PL) for eye, neck, arm, and whole-body step displacements involved in executing a reaching/lunging movement in a right or left direction toward a peripherally located virtual target. Measures of RT and PL included a 40-trial mean, an intra-individual variability (IIV) value, and a rate correct score (RCS) that incorporated both response duration and accuracy. Most mean and IIV values for PL and RT demonstrated a positive distributional skew that was substantially reduced by natural logarithm transformation. While a learning effect was evident between sessions 1 and 2 for 7 of 8 mean PL and RT measures, 3-session intraclass correlation coefficient (ICC) values were moderate to excellent for 15 of 16 transformed PL and RT measures (range: .618 to .922). The composite RCS metric did not require transformation for either PL or RT, whose respective 3-session ICC values were .877 and .851. This moderate to excellent test-retest reliability for various VR measures of perceptual-motor function, combined with evidence of their validity from both past and future research, suggest that these measures can advance clinical detection of impaired brain processing and longitudinal assessments of potentially modifiable performance deficiencies.

摘要

反应时长、准确性和一致性被广泛认为是大脑信息处理效率的间接指标,适用于各种类型的刺激,但目前的临床测试似乎缺乏足够的敏感性来检测到细微的损伤。沉浸式虚拟现实 (VR) 提供了一种新的手段,可以获取对快速冲突解决所需的运动视觉刺激的感知运动反应的测量值,但它们的测试-重测可靠性尚未得到证明。我们分析了 19 名健康年轻成年人在连续三天内进行的 40 次 VR 测试的数据。我们专注于在执行向右或向左朝向位于外周的虚拟目标的伸展/倾斜运动时涉及眼部、颈部、手臂和整个身体步幅的眼睛、颈部、手臂和整个身体步幅的反应时间 (RT) 和感知潜伏期 (PL)。RT 和 PL 的测量值包括 40 次试验的平均值、个体内变异性 (IIV) 值以及包含响应持续时间和准确性的正确反应分数 (RCS)。PL 和 RT 的大多数平均值和 IIV 值表现出正偏态分布,通过自然对数转换后显著降低。虽然在第 1 次和第 2 次会话之间,7 个 PL 和 RT 的平均值存在学习效应,但对于 16 个转换后的 PL 和 RT 测量值中的 15 个,3 次会话的组内相关系数 (ICC) 值为中度到极好 (范围:.618 至.922)。PL 和 RT 的复合 RCS 指标均无需转换,其各自的 3 次会话 ICC 值分别为.877 和.851。各种 VR 感知运动功能测量值的测试-重测可靠性为中度到极好,再加上过去和未来研究的有效性证据,表明这些测量值可以提高对大脑处理受损的临床检测能力,并对潜在可改变的性能缺陷进行纵向评估。

相似文献

1
Test-Retest Reliability of Immersive Virtual Reality Measures of Perceptual-Motor Performance.沉浸式虚拟现实感知运动性能测量的重测信度。
Percept Mot Skills. 2023 Dec;130(6):2484-2504. doi: 10.1177/00315125231205322. Epub 2023 Sep 29.
2
Assessment and Training of Perceptual-Motor Function: Performance of College Wrestlers Associated with History of Concussion.感知运动功能的评估与训练:与脑震荡史相关的大学摔跤运动员的表现
Brain Sci. 2024 Jan 10;14(1):68. doi: 10.3390/brainsci14010068.
3
Concussion history and virtual reality metrics predict core or lower extremity injury occurrence among high school athletes.脑震荡病史和虚拟现实指标可预测高中运动员发生核心部位或下肢损伤的情况。
Front Sports Act Living. 2024 Mar 27;6:1374772. doi: 10.3389/fspor.2024.1374772. eCollection 2024.
4
Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions.多模态沉浸式连线测试-虚拟现实范式用于研究认知-运动交互。
J Neuroeng Rehabil. 2021 May 17;18(1):82. doi: 10.1186/s12984-021-00849-9.
5
Subtle impairments of perceptual-motor function and well-being are detectable among military cadets and college athletes with self-reported history of concussion.在有自我报告脑震荡病史的军校学员和大学生运动员中,可检测到感知运动功能和健康状况的细微损伤。
Front Sports Act Living. 2023 Jan 25;5:1046572. doi: 10.3389/fspor.2023.1046572. eCollection 2023.
6
Performing a shortened version of the Action Research Arm Test in immersive virtual reality to assess post-stroke upper limb activity.在沉浸式虚拟现实中执行简化版动作研究臂测试,以评估脑卒中后上肢活动。
J Neuroeng Rehabil. 2022 Dec 3;19(1):133. doi: 10.1186/s12984-022-01114-3.
7
Virtual reality simulation training for health professions trainees in gastrointestinal endoscopy.针对胃肠内镜检查专业学员的虚拟现实模拟培训
Cochrane Database Syst Rev. 2018 Aug 17;8(8):CD008237. doi: 10.1002/14651858.CD008237.pub3.
8
Concurrent validity of an immersive virtual reality version of the Box and Block Test to assess manual dexterity among patients with stroke.沉浸式虚拟现实版 Box and Block 测试评估脑卒中患者手灵巧度的同时效度。
J Neuroeng Rehabil. 2022 Jan 22;19(1):7. doi: 10.1186/s12984-022-00981-0.
9
Fully Immersive Virtual Reality for Total Hip Arthroplasty: Objective Measurement of Skills and Transfer of Visuospatial Performance After a Competency-Based Simulation Curriculum.全沉浸式虚拟现实在全髋关节置换术中的应用:基于能力的模拟课程后技能的客观测量和空间视觉表现的转移。
J Bone Joint Surg Am. 2020 Mar 18;102(6):e27. doi: 10.2106/JBJS.19.00629.
10
Folic acid supplementation and malaria susceptibility and severity among people taking antifolate antimalarial drugs in endemic areas.在流行地区,服用抗叶酸抗疟药物的人群中,叶酸补充剂与疟疾易感性和严重程度的关系。
Cochrane Database Syst Rev. 2022 Feb 1;2(2022):CD014217. doi: 10.1002/14651858.CD014217.

引用本文的文献

1
Perceptual Decision Efficiency Is Modifiable and Associated with Decreased Musculoskeletal Injury Risk Among Female College Soccer Players.知觉决策效率是可改变的,并且与减少女大学生足球运动员的肌肉骨骼损伤风险相关。
Brain Sci. 2025 Jul 4;15(7):721. doi: 10.3390/brainsci15070721.
2
Concussion history and virtual reality metrics predict core or lower extremity injury occurrence among high school athletes.脑震荡病史和虚拟现实指标可预测高中运动员发生核心部位或下肢损伤的情况。
Front Sports Act Living. 2024 Mar 27;6:1374772. doi: 10.3389/fspor.2024.1374772. eCollection 2024.
3
Assessment and Training of Perceptual-Motor Function: Performance of College Wrestlers Associated with History of Concussion.
感知运动功能的评估与训练:与脑震荡史相关的大学摔跤运动员的表现
Brain Sci. 2024 Jan 10;14(1):68. doi: 10.3390/brainsci14010068.