• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

一种针对神经发育障碍儿童的游戏化治疗处方应用的混合方法可行性研究。

A Mixed-Methods Feasibility Study of a Gamified Therapy Prescription App for Children with Neurodisability.

机构信息

Curtin School of Allied Health, Curtin University, Perth, Australia.

Therapy Services, Ability WA, Perth, Australia.

出版信息

Phys Occup Ther Pediatr. 2024;44(4):586-603. doi: 10.1080/01942638.2023.2263576. Epub 2023 Oct 10.

DOI:10.1080/01942638.2023.2263576
PMID:37814984
Abstract

AIM

Determine the feasibility of a gamified therapy (occupational therapy, physiotherapy, speech pathology) prescription app developed for children with neurodisability for delivering school and home therapy programs (the Zingo app).

METHOD

A mixed-methods feasibility study was conducted with children (and their parents, therapists, and teachers) with neurodisability ( = 8, female= 5) who were prescribed a 4-week individualized therapy program by their usual treating therapist using Zingo. Primary outcome measures were program adherence, engagement, app quality, and user experience, collected with quantitative and qualitative methods.

RESULTS

Mean adherence to the program was 58.0% (SD 27.2). Our combined Engagement Index (EI) score was 74.4% (SD 11.7). App quality measured using Mobile Application Rating Scale- User version was 4.6/5 (SD 0.7,  = 6) for parents, 4.6/5 (SD 0.5,  = 5) for teachers, and 4.4/5 (SD 0.6,  = 6) for therapists. Thematic analysis of semi-structured interviews yielded a primary theme of "app as motivator" for therapy.

CONCLUSIONS

Adherence findings were affected by COVID-19 outbreak however remain comparable with other studies in this cohort. EI findings compared favorably with other studies. The findings are supportive of the feasibility of Zingo for delivering home and school therapy programs for children with neurodisability and was found to motivate therapy program completion.

摘要

目的

确定为神经发育障碍儿童开发的游戏化治疗(职业治疗、物理治疗、言语病理学)处方应用程序(Zingo 应用程序)在提供学校和家庭治疗方案方面的可行性。

方法

对 8 名(其中 5 名为女性)神经发育障碍儿童(及其父母、治疗师和教师)进行了一项混合方法可行性研究,他们的常规治疗师使用 Zingo 为其开了为期 4 周的个体化治疗方案。主要结果测量包括使用定量和定性方法收集的方案依从性、参与度、应用程序质量和用户体验。

结果

方案的平均依从率为 58.0%(SD 27.2)。我们的综合参与指数(EI)评分为 74.4%(SD 11.7)。使用移动应用程序评级量表-用户版本对应用程序质量进行测量,父母评分为 4.6/5(SD 0.7,=6),教师评分为 4.6/5(SD 0.5,=5),治疗师评分为 4.4/5(SD 0.6,=6)。半结构化访谈的主题分析得出了一个主要主题,即“应用程序作为治疗的动力”。

结论

尽管 COVID-19 爆发对依从性的研究结果产生了影响,但仍与该队列中的其他研究相当。EI 的研究结果与其他研究相比表现良好。研究结果支持 Zingo 在为神经发育障碍儿童提供家庭和学校治疗方案方面的可行性,并发现其能激励治疗方案的完成。

相似文献

1
A Mixed-Methods Feasibility Study of a Gamified Therapy Prescription App for Children with Neurodisability.一种针对神经发育障碍儿童的游戏化治疗处方应用的混合方法可行性研究。
Phys Occup Ther Pediatr. 2024;44(4):586-603. doi: 10.1080/01942638.2023.2263576. Epub 2023 Oct 10.
2
Intervention Mapping of a Gamified Therapy Prescription App for Children With Disabilities: User-Centered Design Approach.针对残疾儿童的游戏化治疗处方应用程序的干预映射:以用户为中心的设计方法。
JMIR Pediatr Parent. 2022 Aug 9;5(3):e34588. doi: 10.2196/34588.
3
Therapy interventions for children with neurodisabilities: a qualitative scoping study.神经发育障碍儿童的治疗干预措施:定性范围研究。
Health Technol Assess. 2018 Jan;22(3):1-150. doi: 10.3310/hta22030.
4
Investigating the experiences in a school-based occupational therapy program to inform community-based paediatric occupational therapy practice.调查一项基于学校的职业治疗项目中的经历,以为基于社区的儿科职业治疗实践提供信息。
Aust Occup Ther J. 2014 Jun;61(3):148-58. doi: 10.1111/1440-1630.12093. Epub 2013 Dec 11.
5
"Hey Siri, Help Me Take Care of My Child": A Feasibility Study With Caregivers of Children With Special Healthcare Needs Using Voice Interaction and Automatic Speech Recognition in Remote Care Management.“嘿 Siri,帮我照顾我的孩子”:一项针对有特殊医疗需求儿童照顾者的可行性研究,使用语音交互和自动语音识别进行远程护理管理。
Front Public Health. 2022 Mar 3;10:849322. doi: 10.3389/fpubh.2022.849322. eCollection 2022.
6
Parental Adherence to Home Activities in Early Intervention for Young Children With Delayed Motor Development.家长对有运动发育迟缓幼儿早期干预家庭活动的依从性。
Phys Ther. 2021 Apr 4;101(4). doi: 10.1093/ptj/pzab023.
7
Feasibility, Acceptability, and Preliminary Efficacy of a Smartphone App-Led Cognitive Behavioral Therapy for Depression Under Therapist Supervision: Open Trial.在治疗师监督下,智能手机应用引导的认知行为疗法治疗抑郁症的可行性、可接受性和初步疗效:开放试验。
JMIR Ment Health. 2024 Apr 9;11:e53998. doi: 10.2196/53998.
8
User-Dependent Usability and Feasibility of a Swallowing Training mHealth App for Older Adults: Mixed Methods Pilot Study.用户依赖性与吞咽训练移动健康应用于老年人的可行性:混合方法初步研究。
JMIR Mhealth Uhealth. 2020 Jul 27;8(7):e19585. doi: 10.2196/19585.
9
Parents of children with physical disabilities perceive that characteristics of home exercise programs and physiotherapists' teaching styles influence adherence: a qualitative study.一项定性研究:身体残疾儿童的家长认为家庭锻炼计划的特点和物理治疗师的教学风格会影响依从性。
J Physiother. 2015 Apr;61(2):81-6. doi: 10.1016/j.jphys.2015.02.014. Epub 2015 Mar 21.
10
Feasibility, Usability, and Enjoyment of a Home-Based Exercise Program Delivered via an Exercise App for Musculoskeletal Health in Community-Dwelling Older Adults: Short-term Prospective Pilot Study.基于应用程序的居家锻炼方案对社区居住老年人群肌肉骨骼健康的可行性、实用性和趣味性:短期前瞻性试点研究。
JMIR Mhealth Uhealth. 2021 Jan 13;9(1):e21094. doi: 10.2196/21094.

引用本文的文献

1
Gamification in Mobile Apps for Children With Disabilities: Scoping Review.面向残疾儿童的移动应用程序中的游戏化:范围综述。
JMIR Serious Games. 2024 Sep 6;12:e49029. doi: 10.2196/49029.