Suppr超能文献

沉浸式虚拟现实模拟器教育计划对护理学生静脉注射管理的影响:混合方法研究。

Impact of an immersive virtual reality simulator education program on nursing students' intravenous injection administration: A mixed methods study.

机构信息

Department of Nursing and Clinical Competency Center, Chang Gung University of Science and Technology, Taoyuan City, Taiwan; Department of Health Management, Chang Gung Memorial Hospital, Taipei, Taiwan.

Department of Nursing and Clinical Competency Center, Chang Gung University of Science and Technology, Taoyuan City, Taiwan.

出版信息

Nurse Educ Today. 2024 Jan;132:106002. doi: 10.1016/j.nedt.2023.106002. Epub 2023 Oct 24.

Abstract

BACKGROUND

Undergraduate nursing students often face limited opportunities to gain hands-on experience in performing invasive procedures and techniques. Immersive media tools may be helpful in training and enhancing skill development among nursing students.

OBJECTIVES

The specific aims of this study were threefold: (1) to describe the development process of an intravenous injection virtual reality simulator (IIVRS) program, (2) to determine the effect of the IIVRS program on intravenous injection knowledge, and (3) to examine the acceptability, learning motivation, and experience of the IIVRS program among nursing students.

METHODS

This study is a mixed method design, encompassing a one-group pre- and post-test approach and the utilization of reflection logs among 128 second-year nursing students enrolled at a university in northern Taiwan. An innovative gamification IIVRS program was developed by our research team. Knowledge of intravenous injection was assessed using a point visual analog scale at pre-and post-testing. Acceptability and motivation were assessed using items on a 5-point Likert scale. The IIVRS program experience was evaluated using open-ended questions of reflection. A paired t-test was used for comparing knowledge at pre-and post-tests, independent t-tests were conducted to compare levels of acceptance and learning motivation among different students' characteristics, and content analysis was used for qualitative data.

RESULTS

Students' knowledge of intravenous injection was significantly improved (Pre-test Mean = 3.08 vs. Post-test Mean = 4.96, p < 0.001). Students reported high levels of acceptance (Mean = 4.65) and learning motivation (Mean = 4.69). Students reported three themes of their experience: (1) attracts my attention and stimulates my motivation to learn, (2) enhanced memorization of the skill and process, and (3) a sense of presence and realism/unrealism.

CONCLUSION

The virtual reality program for intravenous injection administration can be an effective education tool, fostering students' motivation to learn and a heightened sense of accomplishment.

摘要

背景

本科护理专业的学生在进行有创操作和技术时往往机会有限。沉浸式媒体工具可能有助于护理学生的培训和技能发展。

目的

本研究的具体目的有三个:(1)描述静脉注射虚拟现实模拟器(IIVRS)程序的开发过程,(2)确定 IIVRS 程序对静脉注射知识的影响,(3)检验护理学生对 IIVRS 程序的可接受性、学习动机和体验。

方法

本研究采用混合方法设计,包括一组前测和后测以及在台湾北部一所大学的 128 名二年级护理学生中使用反思日志。我们的研究团队开发了一种创新的游戏化 IIVRS 程序。在前后测试中使用点视觉模拟量表评估静脉注射知识。使用 5 分李克特量表评估可接受性和动机。使用反思的开放性问题评估 IIVRS 程序的体验。使用配对 t 检验比较前后测试的知识,使用独立 t 检验比较不同学生特征的接受程度和学习动机,使用内容分析进行定性数据。

结果

学生的静脉注射知识显著提高(前测均值=3.08 分,后测均值=4.96 分,p<0.001)。学生报告了高度的接受度(均值=4.65)和学习动机(均值=4.69)。学生报告了他们体验的三个主题:(1)吸引了我的注意力并激发了我的学习动机,(2)增强了对技能和过程的记忆,以及(3)存在感和真实感/不真实感。

结论

静脉注射管理虚拟现实程序可以成为一种有效的教育工具,激发学生的学习动机和成就感。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验