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脱敏玩家?青少年接触暴力视频游戏与疼痛共情——一项 ERP 研究。

Desensitized gamers? Violent video game exposure and empathy for pain in adolescents - an ERP study.

机构信息

Department of Communication Science, Media Psychology Program, Faculty of Social Sciences, Vrije Universiteit Amsterdam, Amsterdam, the Netherlands.

Department of Clinical, Neuro-, and Developmental Psychology and Institute of Brain and Behavior Amsterdam, Faculty of Behavioral and Movement Sciences, Vrije Universiteit Amsterdam, Amsterdam, the Netherlands.

出版信息

Soc Neurosci. 2023 Dec;18(6):365-381. doi: 10.1080/17470919.2023.2284999. Epub 2023 Dec 6.

Abstract

This Event-Related Potential (ERP) study aimed to test how habitual and short-term violent video game exposure (VVGE) may affect empathy for pain responses in adolescents. In a within-subjects design, boys ( = 56; aged 12-16 years) performed a pain judgment task before and immediately after playing a violent video game. In this task, participants judged whether photos of hands depicted on their screen were in a painful situation or not. While both the P3 and the LPP components were not related to habitual violent video game exposure, general exposure to antisocial media content predicted lower P3 amplitudes to painful pictures. Further, 40 min of violent gameplay did not affect the P3 responses; however, it temporarily decreased LPP responses to painful pictures, suggesting a modest short-term desensitization effect. However, this latter interpretation is limited by a strong LPP pain effect - a significant amplitude difference between painful and non-painful pictures - that remained present in the post-game condition. Such persistent LPP effect may relate to the notion that adolescents are still learning how to properly regulate their emotional reactions. This study contributes to the limited literature on violent video games' desensitization in adolescents' brains, opening new avenues for media violence research.

摘要

本事件相关电位(ERP)研究旨在测试习惯性和短期暴力视频游戏暴露(VVGE)如何影响青少年对疼痛反应的同理心。在一项被试内设计中,男孩(n=56;年龄 12-16 岁)在玩暴力视频游戏之前和之后立即执行疼痛判断任务。在这个任务中,参与者判断他们屏幕上显示的手的照片是否处于痛苦的状态。虽然 P3 和 LPP 成分都与习惯性暴力视频游戏暴露无关,但普遍接触反社会媒体内容预测了对疼痛图片的 P3 振幅降低。此外,40 分钟的暴力游戏玩法并没有影响 P3 反应;然而,它暂时降低了对疼痛图片的 LPP 反应,表明存在适度的短期脱敏效应。然而,这种解释受到强烈的 LPP 疼痛效应的限制——疼痛图片和非疼痛图片之间存在显著的振幅差异——这种效应在游戏后条件下仍然存在。这种持续的 LPP 效应可能与青少年仍在学习如何正确调节情绪反应的观点有关。本研究为青少年大脑中暴力视频游戏脱敏的有限文献做出了贡献,为媒体暴力研究开辟了新的途径。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/86d9/10721224/e52c5982befa/PSNS_A_2284999_F0001_C.jpg

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