Region Västra Götaland, Sahlgrenska University Hospital, Psychiatric Department, Goteborg, Sweden.
Institute of Health and Care Sciences, Sahlgrenska Academy, University of Gothenburg, Gotheborg, Sweden.
BMJ Open. 2023 Dec 14;13(12):e076285. doi: 10.1136/bmjopen-2023-076285.
Calm rooms have been developed and implemented in psychiatric inpatient care settings to offer patients a dedicated space for relaxation in a convenient and safe environment. Recent technology developments have enabled virtual reality (VR) equivalents of calm rooms that can be feasibly deployed in psychiatric care settings. While research has shown VR environments to be efficacious in inducing relaxation, little is known how these virtual calm rooms are perceived by patients. The aim of this study was to elucidate patient experiences of using a VR calm room in a psychiatric inpatient setting.
Qualitative interview study. Semi-structured interviews were analysed using qualitive inductive content analysis, which focuses on the interpretation of texts for making replicable and valid inferences.
Swedish hospital psychiatric inpatient care setting with a wireless, three degrees-of-freedom VR head-mounted display running a calm room application simulating nature environment.
20 adult patients (12 women) with bipolar disorder (n=18) or unipolar depression (n=2).
Participants experienced the use of the VR calm room as having a positive impact on them, inducing awareness, calmness and well-being. They were thankful to be offered a non-pharmacological alternative for anxiety relief. Participants also expressed that they had some concerns about how they would react emotionally before using the VR device. However, after use, they highlighted that their overall experience was positive. They also expressed that they could see potential for further development of VR technology in psychiatric care.
VR technology has the potential to solve pressing logistic issues in offering calm rooms in psychiatric inpatient care. VR calm rooms appear to be appreciated by psychiatric inpatients, who value their accessibility, convenience and variety of modalities offered. Participants perceived an increase in their well-being after use.
在精神科住院病房中设立和实施宁静室,为患者提供一个方便、安全的环境,让他们在紧张的情况下放松身心。最近的技术发展使虚拟现实(VR)宁静室成为可能,这些宁静室可以在精神科护理环境中得到实际应用。虽然研究表明 VR 环境在诱导放松方面是有效的,但对于患者如何感知这些虚拟宁静室却知之甚少。本研究旨在阐明患者在精神科住院病房中使用 VR 宁静室的体验。
定性访谈研究。使用定性归纳内容分析法分析半结构式访谈,该方法侧重于对文本的解释,以进行可复制和有效的推断。
配备无线、三自由度 VR 头戴式显示器的瑞典医院精神科住院病房,运行模拟自然环境的宁静室应用程序。
20 名成年患者(12 名女性),患有双相情感障碍(n=18)或单相抑郁(n=2)。
参与者体验到使用 VR 宁静室对他们产生了积极的影响,引起了意识、平静和幸福感。他们对获得一种非药物替代焦虑缓解的方法表示感激。参与者还表示,他们在使用 VR 设备之前对自己的情绪反应有些担忧。然而,使用后,他们强调他们的整体体验是积极的。他们还表示,他们可以看到 VR 技术在精神科护理中的进一步发展潜力。
VR 技术有可能解决在精神科住院病房提供宁静室方面的紧迫后勤问题。VR 宁静室似乎受到精神科住院患者的赞赏,他们重视其可及性、便利性和提供的多种模式。参与者在使用后感到幸福感增强。