Department of Osteopathic Medicine, New York Institute of Technology College of Osteopathic Medicine, Old Westbury, New York, United States.
Center for Esports Medicine, New York Institute of Technology, Old Westbury, New York, United States.
Am J Physiol Heart Circ Physiol. 2024 Mar 1;326(3):H538-H547. doi: 10.1152/ajpheart.00669.2023. Epub 2023 Dec 22.
With the growing popularity of video gaming, deep vein thromboses are increasingly being reported in gamers. This study aimed to compare the effects of lower leg graduated compression sleeves and a 6-min walking break during prolonged gaming on blood flow and hemodynamics in competitive sport players to help mitigate this risk. Ten healthy gamers (19.6 ± 1.2 yr old; 9 men) consented to participate in this mixed-model crossover design study that consisted of three visits. In , participants engaged in continuous 2-h video game play wearing no compression (continuous). and involved 2-h play wearing compression sleeves (compression) and 2-h game play interrupted at 1 h by a 6-min walk (walk). Doppler ultrasound measurements of the left popliteal artery were taken at 30, 60, 90, and 120 min, to record vessel diameter, blood flow velocity, and blood flow volume. Participants completed a survey to assess their perception of each approach. There was a significant interaction between conditions for blood flow and blood velocity ( = 0.01, < 0.001). Post hoc analysis demonstrated a greater decrease in blood flow and blood velocity in the continuous group compared with the walk group at the 90-min mark ( = 0.04, = 0.01). No differences were found between the compression and walk groups or between the continuous and compression groups ( = 0.42, = 0.69). No interactions were observed in diameter, mean arterial pressure, or heart rate. This study suggests that incorporating a 6-min walk every 60 min during prolonged gaming is advisable to counteract the negative effects on blood flow hemodynamics. A 6-min light-intensity walking break during gaming can effectively combat the adverse effects of prolonged sitting, surpassing compression garments. Prolonged sitting reduces blood flow velocity, potentially leading to deep vein thrombosis (DVT). Compression sleeves help, with superior results after a 6-min walk at 60 min. Although compression stockings offer moderate improvements, a 6-min active break proves more effective. These findings offer promising interventions for gamers' health, initiating guidelines to mitigate DVT risk during gaming.
随着电子游戏的日益普及,越来越多的电子游戏玩家出现深静脉血栓形成。本研究旨在比较小腿渐进式压缩袖套和 6 分钟步行休息在长时间游戏中对竞技运动员血流和血液动力学的影响,以帮助降低这种风险。10 名健康的游戏玩家(19.6±1.2 岁;9 名男性)同意参与这项混合模型交叉设计研究,该研究包括三次访问。在 中,参与者穿着无压缩服连续玩 2 小时视频游戏(连续)。 和 包括穿着压缩袖套玩 2 小时(压缩)和在 1 小时时通过 6 分钟步行休息 2 小时(步行)。在 30、60、90 和 120 分钟时,使用多普勒超声测量左腘动脉的血管直径、血流速度和血流体积。参与者完成了一项调查,以评估他们对每种方法的看法。血流和血流速度的条件之间存在显著的交互作用( = 0.01, < 0.001)。事后分析表明,与步行组相比,连续组在 90 分钟时血流和血流速度下降更大( = 0.04, = 0.01)。在压缩组和步行组之间或连续组和压缩组之间没有发现差异( = 0.42, = 0.69)。在直径、平均动脉压或心率方面没有观察到相互作用。本研究表明,在长时间游戏中每 60 分钟加入 6 分钟步行是明智的,可以抵消血流血液动力学的负面影响。在游戏中进行 6 分钟的低强度步行休息可以有效地对抗长时间坐着的不良影响,超过压缩服装。长时间坐着会降低血流速度,可能导致深静脉血栓形成(DVT)。压缩袖套有所帮助,在 60 分钟时进行 6 分钟步行后效果更佳。虽然压缩袜提供了适度的改善,但 6 分钟的主动休息更有效。这些发现为游戏玩家的健康提供了有希望的干预措施,为游戏时降低 DVT 风险制定了指导方针。