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管理电子竞技运动员的健康:一种综合健康管理模式。

Managing the health of the eSport athlete: an integrated health management model.

作者信息

DiFrancisco-Donoghue Joanne, Balentine Jerry, Schmidt Gordon, Zwibel Hallie

机构信息

Department of Osteopathic Medicine, New York Institute of Technology College of Osteopathic Medicine (NYIT-COM), New York City, New York, USA.

Center for Sports Medicine NYIT-COM, New York City, New York, USA.

出版信息

BMJ Open Sport Exerc Med. 2019 Jan 10;5(1):e000467. doi: 10.1136/bmjsem-2018-000467. eCollection 2019.

DOI:10.1136/bmjsem-2018-000467
PMID:30792883
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC6350739/
Abstract

OBJECTIVES

eSport is a form of electronic gaming, also known as professional or competitive video gaming, and is growing at a rapid pace worldwide. Over 50 US colleges have established varsity gaming teams over the past three years; some colleges offer eSport scholarships as they do for traditional sports. There is little objective research on the health habits of these players who are often placed under the direction of the athletics department on college campuses, and there is currently no health management model on how to treat these new athletes.

METHODS

Anonymous electronic surveys were sent to 65 collegiate eSport players from nine universities across the USA and Canada inquiring about gaming and lifestyle habits, and musculoskeletal complaints due to eSport competition.

RESULTS

Players practiced between 3 and 10 hours per day. The most frequently reported complaint was eye fatigue (56%), followed by neck and back pain (42%). eSport athletes reported wrist pain (36%) and hand pain (32%). Forty per cent of participants do not participate in any form of physical exercise. Among the players surveyed, only 2% had sought medical attention.

CONCLUSION

eSport players, just like athletes in traditional sports, are susceptible to overuse injuries. The most common complaint was eye fatigue, followed by neck and back pain. This study shows eSport athletes are also prone to wrist and hand pain. This paper proposes a health management model that offers a comprehensive medical team approach to prevent and treat eSport athletes.

摘要

目标

电子竞技是一种电子游戏形式,也被称为职业或竞技视频游戏,在全球范围内正迅速发展。在过去三年里,美国有超过50所大学成立了校际电竞队;一些大学为电竞项目提供奖学金,就像为传统体育项目提供奖学金一样。对于这些通常由大学校园体育部门管理的玩家的健康习惯,客观研究很少,目前也没有关于如何治疗这些新运动员的健康管理模式。

方法

向来自美国和加拿大九所大学的65名校际电竞玩家发送了匿名电子调查问卷,询问他们的游戏和生活方式习惯,以及因电子竞技比赛导致的肌肉骨骼问题。

结果

玩家每天练习3到10小时。最常报告的问题是眼睛疲劳(56%),其次是颈部和背部疼痛(42%)。电竞运动员报告手腕疼痛(36%)和手部疼痛(32%)。40%的参与者不参加任何形式的体育锻炼。在接受调查的玩家中,只有2%寻求过医疗帮助。

结论

电竞玩家与传统体育项目的运动员一样,容易受到过度使用损伤。最常见的问题是眼睛疲劳,其次是颈部和背部疼痛。这项研究表明,电竞运动员也容易出现手腕和手部疼痛。本文提出了一种健康管理模式,该模式提供了一个全面的医疗团队方法来预防和治疗电竞运动员。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f80e/6350739/d3ff3efc7a9f/bmjsem-2018-000467f02.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f80e/6350739/35edd471be8e/bmjsem-2018-000467f01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f80e/6350739/d3ff3efc7a9f/bmjsem-2018-000467f02.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f80e/6350739/35edd471be8e/bmjsem-2018-000467f01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/f80e/6350739/d3ff3efc7a9f/bmjsem-2018-000467f02.jpg

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