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基于互动式动画的脑电图课程对学习者信心和知识的影响。

Impact of an Interactive, Animation-Based Electroencephalography Curriculum on Learner Confidence and Knowledge.

机构信息

Division of Child Neurology, Department of Neurology, Stanford School of Medicine, Palo Alto, California.

Division of Hospital Medicine, Department of Pediatrics, Stanford School of Medicine, Palo Alto, California.

出版信息

Pediatr Neurol. 2024 Feb;151:96-103. doi: 10.1016/j.pediatrneurol.2023.11.015. Epub 2023 Dec 7.

Abstract

BACKGROUND

There is a national need for innovative electroencephalography (EEG) education with efficacy evaluated by rigorous statistical analysis. We created a dynamic, online resource that includes a series of animated videos at a single academic medical center.

METHODS

For the animations and interactive module, we used VideoScribe and Articulate, respectively. The module comprised three chapters: (1) Origin & Technical Aspects of EEG, (2) Normal Adult EEG in Wakefulness & Sleep, and (3) Abnormal EEG, with appendices on artifacts, variants, activation procedures, seizure/epilepsy classification, and neonatal/pediatric EEG. The curriculum and knowledge assessments were reviewed independently by two fellowship-trained physicians before distribution. Linear mixed-effects models with bootstrapping were used to compare paired pre- and post-tests as well as Likert scale questionnaires.

RESULTS

Forty-nine learners participated in the pretest survey; 38 matched participants completed post-tests (78%). Learners across fields perceived benefit (100% would recommend to colleagues), indicated improved self-efficacy (P < 0.0001), and performed better on post-test knowledge assessments (54.1 vs 88.2%, P < 0.0001). In the neurology providers subgroup (n = 20), pretest scores correlated with years in training (Spearman r = 0.52, P = 0.039), neurology rotations (r = 0.70, P = 0.003), epilepsy/EEG rotations (r = 0.6, P = 0.014), and EEG teaching hours (r = 0.62, P = 0.01); content knowledge and self-efficacy improvement for neurology providers remained significant in a multivariate model adjusting for these covariates.

CONCLUSIONS

This animation-based, interactive EEG module proved effective in elevating learner confidence and knowledge across several medical specialties and training levels. Further study across institutions and subspecialties is needed to substantiate broad applicability, but our data appear promising for early EEG learners.

摘要

背景

全国需要创新的脑电图 (EEG) 教育,并通过严格的统计分析评估其效果。我们在一家学术医疗中心创建了一个包含一系列动画视频的动态在线资源。

方法

对于动画和交互式模块,我们分别使用了 VideoScribe 和 Articulate。该模块包括三章:(1)脑电图的起源和技术方面,(2)清醒和睡眠时的正常成人脑电图,(3)异常脑电图,以及关于伪影、变体、激活程序、癫痫/癫痫分类和新生儿/儿科脑电图的附录。课程和知识评估由两名接受过 fellowship 培训的医生分别独立审查,然后再进行分发。使用带有自举的线性混合效应模型来比较配对的前测和后测以及李克特量表问卷。

结果

49 名学习者参加了前测调查;38 名匹配的参与者完成了后测(78%)。不同领域的学习者都认为该课程有益(100%会推荐给同事),表示自我效能感有所提高(P<0.0001),并且在后测知识评估中表现更好(54.1%对 88.2%,P<0.0001)。在神经科医生亚组(n=20)中,前测分数与培训年限(Spearman r=0.52,P=0.039)、神经科轮转(r=0.70,P=0.003)、癫痫/EEG 轮转(r=0.6,P=0.014)和 EEG 教学时间(r=0.62,P=0.01)相关;在调整这些协变量的多变量模型中,神经科医生的内容知识和自我效能感的提高仍然显著。

结论

这种基于动画的交互式 EEG 模块在提高多个医学专业和培训水平的学习者信心和知识方面证明是有效的。需要在更多机构和亚专业领域进行进一步研究,以证实其广泛适用性,但我们的数据似乎为早期 EEG 学习者带来了希望。

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