Vysotskaya Elena, Lobanova Anastasia
Psychological Institute of Russian Academy of Education, Moscow, Russia.
Psychol Russ. 2023 Dec 1;16(4):21-36. doi: 10.11621/pir.2023.0402. eCollection 2023.
The majority of mistakes students make while using "well-learned" decimal counting, can be attributed to their miscomprehension of the structure and arrangement of the "positional" numeral system. Digital support may merely serve an illustrative and training function, or it may provide the special environment for locating the problem of positional counting as a part of meaningful actions by the students. Following the Activity approach, we aimed to scaffold the students' own learning actions, in such a way as to reveal the origin of the multi-digit number concept. Thus, we used counting in other-base systems as a way for students to reconsider the reasoning behind familiar operations in the most common base-ten system.
The purpose of this paper is to present the approach to computer support which we have designed, based on our analysis of the activity content related to the multi-digit number concept, and to discuss some preliminary results of the first training series.
The approach to educational environment design developed within the Learning Activity theory defines the ways in which a computer becomes essential. The computer should provide a transparent interface which allows students to perform transformations with objects which will react accordingly. The additional opportunities to perform concept-mediated orientation procedures should also be scaffolded by digital means. For the purposes of our study, the computer-based educational module "Interstellar wanderers" was designed. Four groups of students from 2nd to 5th grade (8-12 years of age, 20 children in total) participated in the experimental computer-based lessons (over 30 hours); classroom observations, videotaped discussions, and logs of students' individual work in the computer simulation were used for analysis.
The preliminary results of the experimental teaching showed that the computer support which we developed may scaffold students' progress toward acquisition of the multi-digit number concept through a reflective re-thinking of the well-learned decimal system. Yet further research is needed to get a quantitative analysis of students' performance.
The general principles of computer support design based on the Activity approach in education (Galperin, Davydov, & Talyzina) demand a thorough analysis of the origin of the concept being studied, as well as the design of appropriate content and means of students' actions and corresponding contexts and tasks. The digital means which we designed to support students' learning activity, are in demand and bring promising results.
学生在使用“熟练掌握”的十进制计数时所犯的大多数错误,可归因于他们对“位值”数字系统的结构和排列的误解。数字支持可能仅起到说明和训练的作用,也可能为学生将位值计数问题定位为有意义行动的一部分提供特殊环境。遵循活动方法,我们旨在搭建学生自主学习行动的支架,以揭示多位数概念的起源。因此,我们使用其他进制系统中的计数方法,让学生重新思考在最常用的十进制系统中熟悉运算背后的推理。
本文的目的是介绍我们基于对与多位数概念相关的活动内容的分析而设计的计算机支持方法,并讨论第一个训练系列的一些初步结果。
在学习活动理论中发展起来的教育环境设计方法定义了计算机变得必不可少的方式。计算机应提供一个透明的界面,使学生能够对对象进行变换,这些对象会相应地做出反应。执行概念介导的定向程序的额外机会也应以数字方式搭建支架。为了我们的研究目的,设计了基于计算机的教育模块“星际漫游者”。来自二至五年级的四组学生(8至12岁,共20名儿童)参加了基于计算机的实验课程(超过30小时);课堂观察、录像讨论以及学生在计算机模拟中的个人工作记录被用于分析。
实验教学的初步结果表明,我们开发的计算机支持可以通过对熟练掌握的十进制系统进行反思性重新思考,帮助学生在获取多位数概念方面取得进步。然而,需要进一步的研究来对学生的表现进行定量分析。
基于教育活动方法(加尔佩林、达维多夫和塔利齐娜)的计算机支持设计的一般原则要求对所研究概念的起源进行深入分析,以及设计适当的学生行动内容和手段以及相应的情境和任务。我们设计的支持学生学习活动的数字手段是必要的,并带来了有希望的结果。