• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

单间距纹元:一种灵活实用的纹理渲染算法。

The Single-Pitch Texel: A flexible and practical texture-rendering algorithm.

作者信息

Burns David A, Klatzky Roberta L, Peshkin Michael A, Colgate J Edward

机构信息

Department of Mechanical Engineering, Northwestern University, Evanston, IL 60208, USA.

Department of Psychology, Carnegie Mellon, Pittsburgh, PA 15213, USA.

出版信息

PNAS Nexus. 2024 Jan 4;3(1):pgad452. doi: 10.1093/pnasnexus/pgad452. eCollection 2024 Jan.

DOI:10.1093/pnasnexus/pgad452
PMID:38187809
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10768978/
Abstract

As the number of applications for tactile feedback technology rapidly increases, so too does the need for efficient, flexible, and extensible representations of virtual textures. The previously introduced Single-Pitch Texel rendering algorithm offers designers the ability to produce textures with perceptually wide-band spectral characteristics while requiring very few input parameters. This paper expands on the capabilities of the rendering algorithm. Diverse families of fine textures, with widely varied spectral characteristics, were shown to be rendered reliably using the Texel algorithm. Furthermore, by leveraging an assistive algorithm, subjects were shown to consistently navigate the Texel parameter space in a matching task. Finally, a psychophysical study was conducted to demonstrate the rendering algorithm's resilience to spectral quantization, further reducing the data required to represent a virtual texture.

摘要

随着触觉反馈技术应用数量的迅速增加,对虚拟纹理进行高效、灵活且可扩展表示的需求也随之增长。先前引入的单间距纹理元素渲染算法使设计师能够生成具有感知宽带频谱特征的纹理,同时所需的输入参数极少。本文扩展了该渲染算法的功能。结果表明,使用纹理元素算法能够可靠地渲染出具有广泛不同频谱特征的各种精细纹理家族。此外,通过利用一种辅助算法,在匹配任务中受试者能够始终如一地在纹理元素参数空间中导航。最后,进行了一项心理物理学研究,以证明该渲染算法对频谱量化的适应性,进一步减少了表示虚拟纹理所需的数据。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/20df830d04e5/pgad452f15.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/b24b04a6a47d/pgad452f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/02f1b04c29b8/pgad452f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/b588acadeda0/pgad452f3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/0542ea1aeb14/pgad452f4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/2c82e6db2002/pgad452f5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/35a5650796e1/pgad452f6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/821d0ab46a4e/pgad452f7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/e8530677ed7c/pgad452f8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/25f5d2ef36bc/pgad452f9.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/4269a4d17a35/pgad452f10.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/37960e136f13/pgad452f11.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/f494473e0954/pgad452f12.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/14ad46959290/pgad452f13.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/4adeeaeb58dc/pgad452f14.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/20df830d04e5/pgad452f15.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/b24b04a6a47d/pgad452f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/02f1b04c29b8/pgad452f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/b588acadeda0/pgad452f3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/0542ea1aeb14/pgad452f4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/2c82e6db2002/pgad452f5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/35a5650796e1/pgad452f6.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/821d0ab46a4e/pgad452f7.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/e8530677ed7c/pgad452f8.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/25f5d2ef36bc/pgad452f9.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/4269a4d17a35/pgad452f10.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/37960e136f13/pgad452f11.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/f494473e0954/pgad452f12.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/14ad46959290/pgad452f13.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/4adeeaeb58dc/pgad452f14.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/20df830d04e5/pgad452f15.jpg

相似文献

1
The Single-Pitch Texel: A flexible and practical texture-rendering algorithm.单间距纹元:一种灵活实用的纹理渲染算法。
PNAS Nexus. 2024 Jan 4;3(1):pgad452. doi: 10.1093/pnasnexus/pgad452. eCollection 2024 Jan.
2
A Low-Parameter Rendering Algorithm for Fine Textures.一种用于精细纹理的低参数渲染算法。
IEEE Trans Haptics. 2022 Jan-Mar;15(1):57-61. doi: 10.1109/TOH.2021.3138839. Epub 2022 Mar 18.
3
Perceptual Substitution Based Haptic Texture Rendering for Narrow-Band Reproduction.基于感知替换的触觉纹理渲染在窄带再现中的应用。
IEEE Trans Haptics. 2023 Apr-Jun;16(2):204-214. doi: 10.1109/TOH.2023.3252669. Epub 2023 Jun 20.
4
Preference-Driven Texture Modeling Through Interactive Generation and Search.通过交互式生成和搜索进行偏好驱动的纹理建模。
IEEE Trans Haptics. 2022 Jul-Sep;15(3):508-520. doi: 10.1109/TOH.2022.3173935. Epub 2022 Sep 27.
5
Creating Realistic Virtual Textures from Contact Acceleration Data.从接触加速度数据创建逼真的虚拟纹理。
IEEE Trans Haptics. 2012 Apr-Jun;5(2):109-19. doi: 10.1109/TOH.2011.38.
6
Sensing and Rendering Method of 2-Dimensional Haptic Texture.二维触觉纹理的传感和渲染方法。
Sensors (Basel). 2021 Aug 17;21(16):5523. doi: 10.3390/s21165523.
7
Roughness Perception in Virtual Textures.粗糙度感知的虚拟纹理。
IEEE Trans Haptics. 2011 Mar-Apr;4(2):122-33. doi: 10.1109/TOH.2010.61.
8
HAPmini: 2D haptic feedback generation using single actuator device.HAPmini:使用单个致动器设备生成 2D 触觉反馈。
PLoS One. 2023 Apr 26;18(4):e0285002. doi: 10.1371/journal.pone.0285002. eCollection 2023.
9
Survey of Procedural Methods for Two-Dimensional Texture Generation.二维纹理生成的程序方法调查。
Sensors (Basel). 2020 Feb 19;20(4):1135. doi: 10.3390/s20041135.
10
Experimental Study on the Perception Characteristics of Haptic Texture by Multidimensional Scaling.基于多维尺度分析的触觉纹理感知特性实验研究
IEEE Trans Haptics. 2015 Oct-Dec;8(4):410-20. doi: 10.1109/TOH.2015.2438866. Epub 2015 Jun 1.

本文引用的文献

1
Preference-Driven Texture Modeling Through Interactive Generation and Search.通过交互式生成和搜索进行偏好驱动的纹理建模。
IEEE Trans Haptics. 2022 Jul-Sep;15(3):508-520. doi: 10.1109/TOH.2022.3173935. Epub 2022 Sep 27.
2
A Low-Parameter Rendering Algorithm for Fine Textures.一种用于精细纹理的低参数渲染算法。
IEEE Trans Haptics. 2022 Jan-Mar;15(1):57-61. doi: 10.1109/TOH.2021.3138839. Epub 2022 Mar 18.
3
Building a Navigable Fine Texture Design Space.构建一个可导航的精细纹理设计空间。
IEEE Trans Haptics. 2021 Oct-Dec;14(4):897-906. doi: 10.1109/TOH.2021.3092077. Epub 2021 Dec 16.
4
A Review of Surface Haptics: Enabling Tactile Effects on Touch Surfaces.表面触觉综述:在触摸表面上实现触觉效果。
IEEE Trans Haptics. 2020 Jul-Sep;13(3):450-470. doi: 10.1109/TOH.2020.2990712. Epub 2020 Apr 27.
5
Friction Reduction through Ultrasonic Vibration Part 1: Modelling Intermittent Contact.通过超声振动降低摩擦 第1部分:间歇接触建模
IEEE Trans Haptics. 2017 Apr-Jun;10(2):196-207. doi: 10.1109/TOH.2017.2671432. Epub 2017 Feb 17.
6
Friction Reduction through Ultrasonic Vibration Part 2: Experimental Evaluation of Intermittent Contact and Squeeze Film Levitation.通过超声振动降低摩擦 第2部分:间歇接触和挤压膜悬浮的实验评估
IEEE Trans Haptics. 2017 Apr-Jun;10(2):208-216. doi: 10.1109/TOH.2017.2671376. Epub 2017 Feb 17.
7
Partial squeeze film levitation modulates fingertip friction.局部挤压薄膜悬浮调节指尖摩擦力。
Proc Natl Acad Sci U S A. 2016 Aug 16;113(33):9210-5. doi: 10.1073/pnas.1603908113. Epub 2016 Aug 1.
8
Lossy data compression of vibrotactile material-like textures.振动触觉类材料纹理的有损数据压缩
IEEE Trans Haptics. 2013 Jan-Mar;6(1):69-80. doi: 10.1109/TOH.2012.18.