Suppr超能文献

单间距纹元:一种灵活实用的纹理渲染算法。

The Single-Pitch Texel: A flexible and practical texture-rendering algorithm.

作者信息

Burns David A, Klatzky Roberta L, Peshkin Michael A, Colgate J Edward

机构信息

Department of Mechanical Engineering, Northwestern University, Evanston, IL 60208, USA.

Department of Psychology, Carnegie Mellon, Pittsburgh, PA 15213, USA.

出版信息

PNAS Nexus. 2024 Jan 4;3(1):pgad452. doi: 10.1093/pnasnexus/pgad452. eCollection 2024 Jan.

Abstract

As the number of applications for tactile feedback technology rapidly increases, so too does the need for efficient, flexible, and extensible representations of virtual textures. The previously introduced Single-Pitch Texel rendering algorithm offers designers the ability to produce textures with perceptually wide-band spectral characteristics while requiring very few input parameters. This paper expands on the capabilities of the rendering algorithm. Diverse families of fine textures, with widely varied spectral characteristics, were shown to be rendered reliably using the Texel algorithm. Furthermore, by leveraging an assistive algorithm, subjects were shown to consistently navigate the Texel parameter space in a matching task. Finally, a psychophysical study was conducted to demonstrate the rendering algorithm's resilience to spectral quantization, further reducing the data required to represent a virtual texture.

摘要

随着触觉反馈技术应用数量的迅速增加,对虚拟纹理进行高效、灵活且可扩展表示的需求也随之增长。先前引入的单间距纹理元素渲染算法使设计师能够生成具有感知宽带频谱特征的纹理,同时所需的输入参数极少。本文扩展了该渲染算法的功能。结果表明,使用纹理元素算法能够可靠地渲染出具有广泛不同频谱特征的各种精细纹理家族。此外,通过利用一种辅助算法,在匹配任务中受试者能够始终如一地在纹理元素参数空间中导航。最后,进行了一项心理物理学研究,以证明该渲染算法对频谱量化的适应性,进一步减少了表示虚拟纹理所需的数据。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3d2a/10768978/b24b04a6a47d/pgad452f1.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验