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元宇宙中的学习:大学生是否愿意在沉浸式虚拟现实中学习?

Learning in the Metaverse: Are University Students Willing to Learn in Immersive Virtual Reality?

作者信息

Di Natale Anna Flavia, Repetto Claudia, Costantini Giulio, Riva Giuseppe, Bricolo Emanuela, Villani Daniela

机构信息

Department of Psychology, Università degli Studi Milano-Bicocca, Milan, Italy.

Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy.

出版信息

Cyberpsychol Behav Soc Netw. 2024 Jan;27(1):28-36. doi: 10.1089/cyber.2022.0395.

Abstract

Immersive virtual reality (IVR) technology provides several educational affordances that make it a valuable tool for learning, especially from a constructivist learning perspective. Combined with the increasing availability of Metaverse social platforms, such as ENGAGE and AltSpace VR, where students and teachers can meet and work together, IVR may transform how students learn and interact with educational content. However, little is known about students' attitudes toward IVR in education. To address this gap, we surveyed 329 undergraduate students from different universities in Italy. We used the Unified Theory of Acceptance and Use of Technology (UTAUT) to predict students' intention to adopt IVR for learning. We further explored the role that different individual factors, including students' learning styles, affordances perceptions, and personal innovativeness, have on their attitudes toward IVR. A hierarchical multiple regression analysis revealed that the four constructs of the UTAUT, namely performance expectancy, effort expectancy, social influence, and facilitating conditions were the strongest predictors of students' intention to use IVR in education and that individual factors only had little impact on it. Based on these results, this study provides helpful indications for researchers and educators who wish to introduce IVR effectively in educational contexts. Given the new possibilities provided by Metaverse applications based on IVR technology for learning, it is indeed crucial to fully understand the attitudes different stakeholders in education have toward adopting this technology in educational contexts.

摘要

沉浸式虚拟现实(IVR)技术提供了多种教育功能,使其成为一种有价值的学习工具,特别是从建构主义学习的角度来看。随着Metaverse社交平台(如ENGAGE和AltSpace VR)的日益普及,学生和教师可以在这些平台上见面并共同学习,IVR可能会改变学生学习和与教育内容互动的方式。然而,对于学生对教育中IVR的态度知之甚少。为了填补这一空白,我们对来自意大利不同大学的329名本科生进行了调查。我们使用技术接受与使用统一理论(UTAUT)来预测学生采用IVR进行学习的意愿。我们进一步探讨了不同个体因素,包括学生的学习风格、功能感知和个人创新性,对他们对IVR态度的影响。分层多元回归分析表明,UTAUT的四个构面,即绩效期望、努力期望、社会影响和促进条件,是学生在教育中使用IVR意愿的最强预测因素,而个体因素对其影响较小。基于这些结果,本研究为希望在教育环境中有效引入IVR的研究人员和教育工作者提供了有益的启示。鉴于基于IVR技术的Metaverse应用为学习提供的新可能性,全面了解教育中不同利益相关者对在教育环境中采用这项技术的态度确实至关重要。

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