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为心理研究创建社交虚拟现实应用程序:教程

Creating a social virtual reality application for psychological research: A tutorial.

作者信息

Rubo Marius

机构信息

Cognitive Psychology, Perception and Research Methods, Institute of Psychology, University of Bern, Bern, Switzerland.

出版信息

Behav Res Methods. 2025 Jun 4;57(7):192. doi: 10.3758/s13428-025-02693-4.

Abstract

Social virtual reality (VR) setups allow two or more individuals to interact in a shared virtual environment while embodying computerized avatars. Such setups allow for detailed investigations into social-cognitive processes, can extend the functionality of existing single-user VR applications and can be used to design novel educational settings and psychotherapeutic treatments. While researchers may use commercially available social VR applications in addressing a range of research questions, an in-house software solution is typically developed when a research project requires more flexible experimental control or should conform to the highest data security standards. This tutorial demonstrates the construction of a social VR application based on an example software that mimics a VR setup but can be run and explored on an individual computer. Information flow emphasizes transparency to allow researchers to flexibly adapt the software to their own environment and research demands. The software is designed for use in controlled laboratory environments but can be extended for use in field research.

摘要

社交虚拟现实(VR)设置允许两个或更多个体在体现计算机化虚拟形象的同时,在共享虚拟环境中进行交互。这种设置允许对社会认知过程进行详细研究,可以扩展现有单用户VR应用程序的功能,并可用于设计新颖的教育环境和心理治疗方法。虽然研究人员可能会使用商业上可用的社交VR应用程序来解决一系列研究问题,但当研究项目需要更灵活的实验控制或应符合最高数据安全标准时,通常会开发内部软件解决方案。本教程基于一个示例软件演示社交VR应用程序的构建,该软件模仿VR设置,但可以在个人计算机上运行和探索。信息流强调透明度,以使研究人员能够根据自己的环境和研究需求灵活调整软件。该软件设计用于受控实验室环境,但也可以扩展用于实地研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/8952b911ca88/13428_2025_2693_Fig1_HTML.jpg

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