• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

为心理研究创建社交虚拟现实应用程序:教程

Creating a social virtual reality application for psychological research: A tutorial.

作者信息

Rubo Marius

机构信息

Cognitive Psychology, Perception and Research Methods, Institute of Psychology, University of Bern, Bern, Switzerland.

出版信息

Behav Res Methods. 2025 Jun 4;57(7):192. doi: 10.3758/s13428-025-02693-4.

DOI:10.3758/s13428-025-02693-4
PMID:40468093
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12137431/
Abstract

Social virtual reality (VR) setups allow two or more individuals to interact in a shared virtual environment while embodying computerized avatars. Such setups allow for detailed investigations into social-cognitive processes, can extend the functionality of existing single-user VR applications and can be used to design novel educational settings and psychotherapeutic treatments. While researchers may use commercially available social VR applications in addressing a range of research questions, an in-house software solution is typically developed when a research project requires more flexible experimental control or should conform to the highest data security standards. This tutorial demonstrates the construction of a social VR application based on an example software that mimics a VR setup but can be run and explored on an individual computer. Information flow emphasizes transparency to allow researchers to flexibly adapt the software to their own environment and research demands. The software is designed for use in controlled laboratory environments but can be extended for use in field research.

摘要

社交虚拟现实(VR)设置允许两个或更多个体在体现计算机化虚拟形象的同时,在共享虚拟环境中进行交互。这种设置允许对社会认知过程进行详细研究,可以扩展现有单用户VR应用程序的功能,并可用于设计新颖的教育环境和心理治疗方法。虽然研究人员可能会使用商业上可用的社交VR应用程序来解决一系列研究问题,但当研究项目需要更灵活的实验控制或应符合最高数据安全标准时,通常会开发内部软件解决方案。本教程基于一个示例软件演示社交VR应用程序的构建,该软件模仿VR设置,但可以在个人计算机上运行和探索。信息流强调透明度,以使研究人员能够根据自己的环境和研究需求灵活调整软件。该软件设计用于受控实验室环境,但也可以扩展用于实地研究。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/9e4ea9c1322b/13428_2025_2693_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/8952b911ca88/13428_2025_2693_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/153be07d8c6e/13428_2025_2693_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/15394157e57f/13428_2025_2693_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/9d13a691000c/13428_2025_2693_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/a2bb47498039/13428_2025_2693_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/9e4ea9c1322b/13428_2025_2693_Fig6_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/8952b911ca88/13428_2025_2693_Fig1_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/153be07d8c6e/13428_2025_2693_Fig2_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/15394157e57f/13428_2025_2693_Fig3_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/9d13a691000c/13428_2025_2693_Fig4_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/a2bb47498039/13428_2025_2693_Fig5_HTML.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3c77/12137431/9e4ea9c1322b/13428_2025_2693_Fig6_HTML.jpg

相似文献

1
Creating a social virtual reality application for psychological research: A tutorial.为心理研究创建社交虚拟现实应用程序:教程
Behav Res Methods. 2025 Jun 4;57(7):192. doi: 10.3758/s13428-025-02693-4.
2
Exploring the Barriers to and Facilitators of Using Virtual Reality Relaxation for Patients With Psychiatric Problems: Qualitative Focus Group Study.探索精神疾病患者使用虚拟现实放松疗法的障碍与促进因素:定性焦点小组研究
J Med Internet Res. 2025 Jun 11;27:e65308. doi: 10.2196/65308.
3
Virtual reality for stroke rehabilitation.用于中风康复的虚拟现实技术。
Cochrane Database Syst Rev. 2025 Jun 20;6:CD008349. doi: 10.1002/14651858.CD008349.pub5.
4
Assessing the comparative effects of interventions in COPD: a tutorial on network meta-analysis for clinicians.评估慢性阻塞性肺疾病干预措施的比较效果:面向临床医生的网状Meta分析教程
Respir Res. 2024 Dec 21;25(1):438. doi: 10.1186/s12931-024-03056-x.
5
The Lived Experience of Autistic Adults in Employment: A Systematic Search and Synthesis.成年自闭症患者的就业生活经历:系统检索与综述
Autism Adulthood. 2024 Dec 2;6(4):495-509. doi: 10.1089/aut.2022.0114. eCollection 2024 Dec.
6
Home treatment for mental health problems: a systematic review.心理健康问题的居家治疗:一项系统综述
Health Technol Assess. 2001;5(15):1-139. doi: 10.3310/hta5150.
7
Using Pupillometry in Virtual Reality as a Tool for Speech-in-Noise Research.在虚拟现实中使用瞳孔测量法作为噪声环境下语音研究的工具。
Ear Hear. 2025 Jul 2. doi: 10.1097/AUD.0000000000001692.
8
Virtual reality for multiple sclerosis rehabilitation.用于多发性硬化症康复的虚拟现实技术。
Cochrane Database Syst Rev. 2025 Jan 7;1(1):CD013834. doi: 10.1002/14651858.CD013834.pub2.
9
Management of urinary stones by experts in stone disease (ESD 2025).结石病专家对尿路结石的管理(2025年结石病专家共识)
Arch Ital Urol Androl. 2025 Jun 30;97(2):14085. doi: 10.4081/aiua.2025.14085.
10
Effect of virtual reality on pain and stress in children during Kirschner-wire removal after fracture treatment: a randomized clinical trial.虚拟现实对骨折治疗后儿童拔除克氏针时疼痛和应激的影响:一项随机临床试验
Br J Surg. 2025 May 31;112(6). doi: 10.1093/bjs/znaf075.

本文引用的文献

1
Learning in the Metaverse: Are University Students Willing to Learn in Immersive Virtual Reality?元宇宙中的学习:大学生是否愿意在沉浸式虚拟现实中学习?
Cyberpsychol Behav Soc Netw. 2024 Jan;27(1):28-36. doi: 10.1089/cyber.2022.0395.
2
Toward a Humane Metaverse: Challenges and Opportunities.迈向人性化元宇宙:挑战与机遇
Cyberpsychol Behav Soc Netw. 2024 Jan;27(1):3-8. doi: 10.1089/cyber.2023.29303.editorial. Epub 2023 Dec 21.
3
Social support of virtual characters reduces pain perception.虚拟角色的社会支持可降低疼痛感知。
Eur J Pain. 2024 May;28(5):806-820. doi: 10.1002/ejp.2220. Epub 2023 Dec 13.
4
Counseling Psychological Understanding and Considerations of the Metaverse: A Theoretical Review.元宇宙的咨询心理学理解与思考:理论综述
Healthcare (Basel). 2023 Sep 7;11(18):2490. doi: 10.3390/healthcare11182490.
5
Does gaze anxiety predict actual gaze avoidance and is it more informative than social anxiety?目光焦虑是否能预测实际的目光回避,它比社交焦虑更有信息价值吗?
J Behav Ther Exp Psychiatry. 2024 Mar;82:101896. doi: 10.1016/j.jbtep.2023.101896. Epub 2023 Aug 11.
6
Mobile cognition: imaging the human brain in the 'real world'.移动认知:在“真实世界”中对人类大脑进行成像。
Nat Rev Neurosci. 2023 Jun;24(6):347-362. doi: 10.1038/s41583-023-00692-y. Epub 2023 Apr 12.
7
Taking modern psychiatry into the metaverse: Integrating augmented, virtual, and mixed reality technologies into psychiatric care.将现代精神病学引入元宇宙:把增强现实、虚拟现实和混合现实技术融入精神科护理。
Front Digit Health. 2023 Mar 24;5:1146806. doi: 10.3389/fdgth.2023.1146806. eCollection 2023.
8
Virtual reality in post-stroke neurorehabilitation - a systematic review and meta-analysis.虚拟现实在脑卒中后神经康复中的应用 - 系统评价和荟萃分析。
Top Stroke Rehabil. 2023 Jan;30(1):53-72. doi: 10.1080/10749357.2021.1990468. Epub 2021 Nov 7.
9
Gaze facilitates responsivity during hand coordinated joint attention.注视有助于在手协调的共同注意力期间做出反应。
Sci Rep. 2021 Oct 26;11(1):21037. doi: 10.1038/s41598-021-00476-3.
10
Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review.用于医学教育的基于增强现实、混合现实和虚拟现实的头戴式设备:系统评价
JMIR Serious Games. 2021 Jul 8;9(3):e29080. doi: 10.2196/29080.