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触觉纹理重放的真实感:拉伸与振动的结合。

Realism of Tactile Texture Playback: A Combination of Stretch and Vibration.

出版信息

IEEE Trans Haptics. 2024 Jul-Sep;17(3):441-450. doi: 10.1109/TOH.2024.3355982. Epub 2024 Sep 19.

DOI:10.1109/TOH.2024.3355982
PMID:38241122
Abstract

This study investigates the effects of two stimulation modalities (stretch and vibration) on natural touch sensation on the volar forearm. The skin-textile interaction was implemented by scanning three textures across the left forearm. The resulting skin displacements were recorded by the digital image correlation technique to capture the information imparted by the textures. The texture recordings were used to create three playback modes (stretch, vibration, and both), which were reproduced on the right forearm. Two psychophysical experiments compared the texture scans to rendered texture playbacks. The first experiment used a matching task and found that to maximize perceptual realism, i.e., similarity to a physical reference, subjects preferred the rendered texture to have a playback intensity of 1X - 2X higher on DC components (stretch), and 1X - 3.5X higher on AC components (vibration), varying across textures. The second experiment elicited similarity ratings between the texture scans and playbacks and showed that a combination of stretch and vibration was required to create differentiated texture sensations. However, the intensity amplification and use of two stimuli were still insufficient to create fully realistic texture sensations. We conclude that mechanisms beyond single-site uniaxial stimuli are needed to reproduce realistic textural sensations.

摘要

本研究调查了两种刺激方式(拉伸和振动)对掌侧前臂自然触摸感觉的影响。通过在左前臂上扫描三种纹理来实现皮肤-织物的相互作用。使用数字图像相关技术记录产生的皮肤位移,以捕捉纹理传递的信息。使用纹理记录来创建三种回放模式(拉伸、振动和两者结合),并在右前臂上再现这些模式。两个心理物理实验将纹理扫描与渲染的纹理回放进行了比较。第一个实验使用匹配任务发现,为了最大限度地提高感知逼真度,即与物理参考的相似性,受试者更喜欢将渲染的纹理在直流分量(拉伸)上的回放强度提高 1X-2X,在交流分量(振动)上提高 1X-3.5X,具体取决于纹理。第二个实验在纹理扫描和回放之间产生了相似性评分,并表明需要拉伸和振动的组合来创建差异化的纹理感觉。然而,强度放大和使用两种刺激仍然不足以产生完全逼真的纹理感觉。我们得出结论,需要超越单部位单轴刺激的机制来再现真实的纹理感觉。

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