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Adv Physiol Educ. 2019 Jun 1;43(2):211-220. doi: 10.1152/advan.00209.2018.
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Building an Inclusive Classroom.构建一个包容性的课堂。
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NeuroLab: A Set of Graphical Computer Simulations to Support Neuroscience Instruction at the High School and Undergraduate Level.神经实验室:一组图形化计算机模拟程序,用于支持高中和本科阶段的神经科学教学。
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6
Effective use of computer simulations in an introductory neuroscience laboratory.在基础神经科学实验室中有效使用计算机模拟。
J Undergrad Neurosci Educ. 2008 Spring;6(2):A64-7. Epub 2008 Jun 15.
7
Increased course structure improves performance in introductory biology.增加课程结构可以提高生物学入门课程的成绩。
CBE Life Sci Educ. 2011 Summer;10(2):175-86. doi: 10.1187/cbe.10-08-0105.
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Biology in bloom: implementing Bloom's Taxonomy to enhance student learning in biology.绽放中的生物学:运用布鲁姆分类法提升生物学课程中的学生学习效果
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设计模拟实验室:促成“动作电位探索与拓展”这两个基于模拟的神经生物学实验室的过程。

Designing a Simulation Lab: The Process that Led to Action Potentials Explored and Extended, Two Simulation-Based Neurobiology Labs.

作者信息

Meir Eli

机构信息

SimBiotic Software, Missoula, MT 59801.

出版信息

J Undergrad Neurosci Educ. 2022 Jun 1;20(2):A233-A240. doi: 10.59390/LLWZ6243. eCollection 2022 Winter.

DOI:10.59390/LLWZ6243
PMID:38323065
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10653245/
Abstract

Simulations have long played an important role in neurobiology education. This paper describes the design-research process that led to development of two popular simulation-based neurobiology modules used in undergraduate biology classes. Action Potentials Explored, and the more in-depth and quantitative Action Potentials Extended, are the third generation of neurobiology teaching simulations the author has helped develop. The paper focuses on how we used the idea of constraining simulations as a way of tuning the modules to different student populations. Other designers of interactive educational materials may also find constraint a useful lens through which to view designs.

摘要

模拟在神经生物学教育中一直发挥着重要作用。本文描述了设计研究过程,该过程促成了两个用于本科生物学课程的、广受欢迎的基于模拟的神经生物学模块的开发。《探索动作电位》以及更深入、更具定量性的《扩展动作电位》是作者协助开发的第三代神经生物学教学模拟。本文重点关注我们如何运用约束模拟的理念,以此将这些模块调整至适用于不同的学生群体。交互式教育材料的其他设计者可能也会发现,约束是一个有助于审视设计的有用视角。