• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

基于沉浸式虚拟现实的执行功能评估方法:系统评价

Immersive Virtual Reality-Based Methods for Assessing Executive Functioning: Systematic Review.

作者信息

Kirkham Rebecca, Kooijman Lars, Albertella Lucy, Myles Dan, Yücel Murat, Rotaru Kristian

机构信息

Turner Institute for Brain and Mental Health, School of Psychological Sciences and Monash Biomedical Imaging Facility, Monash University, Clayton, Australia.

Institute for Intelligent Systems Research and Innovation, Deakin University, Geelong, Australia.

出版信息

JMIR Serious Games. 2024 Feb 26;12:e50282. doi: 10.2196/50282.

DOI:10.2196/50282
PMID:38407958
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC10928525/
Abstract

BACKGROUND

Neuropsychological assessments traditionally include tests of executive functioning (EF) because of its critical role in daily activities and link to mental disorders. Established traditional EF assessments, although robust, lack ecological validity and are limited to single cognitive processes. These methods, which are suitable for clinical populations, are less informative regarding EF in healthy individuals. With these limitations in mind, immersive virtual reality (VR)-based assessments of EF have garnered interest because of their potential to increase test sensitivity, ecological validity, and neuropsychological assessment accessibility.

OBJECTIVE

This systematic review aims to explore the literature on immersive VR assessments of EF focusing on (1) EF components being assessed, (2) how these assessments are validated, and (3) strategies for monitoring potential adverse (cybersickness) and beneficial (immersion) effects.

METHODS

EBSCOhost, Scopus, and Web of Science were searched in July 2022 using keywords that reflected the main themes of VR, neuropsychological tests, and EF. Articles had to be peer-reviewed manuscripts written in English and published after 2013 that detailed empirical, clinical, or proof-of-concept studies in which a virtual environment using a head-mounted display was used to assess EF in an adult population. A tabular synthesis method was used in which validation details from each study, including comparative assessments and scores, were systematically organized in a table. The results were summed and qualitatively analyzed to provide a comprehensive overview of the findings.

RESULTS

The search retrieved 555 unique articles, of which 19 (3.4%) met the inclusion criteria. The reviewed studies encompassed EF and associated higher-order cognitive functions such as inhibitory control, cognitive flexibility, working memory, planning, and attention. VR assessments commonly underwent validation against gold-standard traditional tasks. However, discrepancies were observed, with some studies lacking reported a priori planned correlations, omitting detailed descriptions of the EF constructs evaluated using the VR paradigms, and frequently reporting incomplete results. Notably, only 4 of the 19 (21%) studies evaluated cybersickness, and 5 of the 19 (26%) studies included user experience assessments.

CONCLUSIONS

Although it acknowledges the potential of VR paradigms for assessing EF, the evidence has limitations. The methodological and psychometric properties of the included studies were inconsistently addressed, raising concerns about their validity and reliability. Infrequent monitoring of adverse effects such as cybersickness and considerable variability in sample sizes may limit interpretation and hinder psychometric evaluation. Several recommendations are proposed to improve the theory and practice of immersive VR assessments of EF. Future studies should explore the integration of biosensors with VR systems and the capabilities of VR in the context of spatial navigation assessments. Despite considerable promise, the systematic and validated implementation of VR assessments is essential for ensuring their practical utility in real-world applications.

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0742/10928525/87841c0130dc/games_v12i1e50282_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0742/10928525/87841c0130dc/games_v12i1e50282_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0742/10928525/87841c0130dc/games_v12i1e50282_fig1.jpg
摘要

背景

神经心理学评估传统上包括执行功能(EF)测试,因为其在日常活动中起着关键作用且与精神障碍相关。既定的传统EF评估虽然可靠,但缺乏生态效度,且仅限于单一认知过程。这些适用于临床人群的方法,对于健康个体的EF提供的信息较少。考虑到这些局限性,基于沉浸式虚拟现实(VR)的EF评估因其有可能提高测试敏感性、生态效度以及神经心理学评估的可及性而受到关注。

目的

本系统评价旨在探讨关于EF的沉浸式VR评估的文献,重点关注:(1)所评估的EF成分;(2)这些评估如何进行验证;(3)监测潜在不良(晕动症)和有益(沉浸感)效应的策略。

方法

2022年7月,在EBSCOhost、Scopus和Web of Science数据库中进行检索,使用反映VR、神经心理学测试和EF等主要主题的关键词。文章必须是英文撰写的同行评审手稿,且发表于2013年之后,详细描述了实证、临床或概念验证研究,其中使用头戴式显示器的虚拟环境来评估成年人群的EF。采用表格综合法,将每项研究的验证细节,包括比较评估和分数,系统地整理在一个表格中。对结果进行汇总并进行定性分析,以全面概述研究结果。

结果

检索到555篇独特文章,其中19篇(3.4%)符合纳入标准。所审查的研究涵盖了EF以及相关的高阶认知功能,如抑制控制、认知灵活性、工作记忆、计划和注意力。VR评估通常对照金标准传统任务进行验证。然而,观察到存在差异,一些研究缺乏预先计划的相关性报告,遗漏了使用VR范式评估的EF结构的详细描述,且经常报告不完整的结果。值得注意的是,19项研究中只有4项(21%)评估了晕动症,19项研究中有5项(26%)纳入了用户体验评估。

结论

尽管认识到VR范式在评估EF方面的潜力,但证据存在局限性。纳入研究的方法学和心理测量特性处理不一致,引发了对其效度和信度的担忧。对晕动症等不良反应的监测较少,样本量差异较大,可能会限制解释并阻碍心理测量评估。提出了几项建议以改进EF的沉浸式VR评估的理论和实践。未来的研究应探索生物传感器与VR系统的整合以及VR在空间导航评估背景下的能力。尽管前景广阔,但VR评估的系统且经过验证的实施对于确保其在实际应用中的实用性至关重要。

相似文献

1
Immersive Virtual Reality-Based Methods for Assessing Executive Functioning: Systematic Review.基于沉浸式虚拟现实的执行功能评估方法:系统评价
JMIR Serious Games. 2024 Feb 26;12:e50282. doi: 10.2196/50282.
2
Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review.使用虚拟现实技术审视执行功能神经心理测试的学术趋势:系统文献综述
JMIR Serious Games. 2021 Nov 24;9(4):e30249. doi: 10.2196/30249.
3
Folic acid supplementation and malaria susceptibility and severity among people taking antifolate antimalarial drugs in endemic areas.在流行地区,服用抗叶酸抗疟药物的人群中,叶酸补充剂与疟疾易感性和严重程度的关系。
Cochrane Database Syst Rev. 2022 Feb 1;2(2022):CD014217. doi: 10.1002/14651858.CD014217.
4
Validation of the Virtual Reality Everyday Assessment Lab (VR-EAL): An Immersive Virtual Reality Neuropsychological Battery with Enhanced Ecological Validity.验证虚拟现实日常评估实验室(VR-EAL):具有增强生态有效性的沉浸式虚拟现实神经心理学电池。
J Int Neuropsychol Soc. 2021 Feb;27(2):181-196. doi: 10.1017/S1355617720000764. Epub 2020 Aug 10.
5
Systematic review of memory assessment in virtual reality: evaluating convergent and divergent validity with traditional neuropsychological measures.虚拟现实中记忆评估的系统评价:用传统神经心理学测量方法评估聚合效度和区分效度。
Front Hum Neurosci. 2024 May 16;18:1380575. doi: 10.3389/fnhum.2024.1380575. eCollection 2024.
6
Virtual Reality for the Assessment of Everyday Cognitive Functions in Older Adults: An Evaluation of the Virtual Reality Action Test and Two Interaction Devices in a 91-Year-Old Woman.虚拟现实用于评估老年人日常认知功能:对一名91岁女性进行的虚拟现实行动测试及两种交互设备的评估
Front Psychol. 2020 Feb 7;11:123. doi: 10.3389/fpsyg.2020.00123. eCollection 2020.
7
Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review.获得性脑损伤康复的虚拟现实设计与实施建议:系统评价
J Med Internet Res. 2021 Jul 30;23(7):e26344. doi: 10.2196/26344.
8
Virtual reality and cognitive rehabilitation for older adults with mild cognitive impairment: A systematic review.虚拟现实和认知康复对轻度认知障碍老年人的影响:系统综述。
Ageing Res Rev. 2024 Jan;93:102146. doi: 10.1016/j.arr.2023.102146. Epub 2023 Nov 28.
9
The effects of virtual reality immersion on the content and structure of the narrative discourse of healthy adults.虚拟现实沉浸对健康成年人叙事话语的内容和结构的影响。
Int J Lang Commun Disord. 2023 Nov-Dec;58(6):2049-2061. doi: 10.1111/1460-6984.12914. Epub 2023 Jun 26.
10
Multimodal immersive trail making-virtual reality paradigm to study cognitive-motor interactions.多模态沉浸式连线测试-虚拟现实范式用于研究认知-运动交互。
J Neuroeng Rehabil. 2021 May 17;18(1):82. doi: 10.1186/s12984-021-00849-9.

引用本文的文献

1
Current limitations in technology-based cognitive assessment for severe mental illnesses: a focus on feasibility, reliability, and ecological validity.严重精神疾病基于技术的认知评估的当前局限性:关注可行性、可靠性和生态效度。
Front Behav Neurosci. 2025 Apr 7;19:1543005. doi: 10.3389/fnbeh.2025.1543005. eCollection 2025.
2
Nesplora Ice Cream test: a normative study of a virtual reality-based executive function assessment in adults.内斯普洛拉冰淇淋测试:一项针对成人基于虚拟现实的执行功能评估的规范性研究。
Front Psychol. 2025 Mar 31;16:1561802. doi: 10.3389/fpsyg.2025.1561802. eCollection 2025.
3
Utilizing Technology to Enhance the Ecological Validity of Cognitive and Functional Assessments in Schizophrenia: An Overview of the State-of-the-Art.

本文引用的文献

1
Playing the mirror game in virtual reality with an autonomous character.在虚拟现实中与自主角色玩镜像游戏。
Sci Rep. 2022 Dec 9;12(1):21329. doi: 10.1038/s41598-022-25197-z.
2
Current and future applications of virtual reality technology for cardiac interventions.虚拟现实技术在心脏介入治疗中的当前及未来应用。
Nat Rev Cardiol. 2022 Dec;19(12):779-780. doi: 10.1038/s41569-022-00789-4.
3
Research Domain Criteria (RDoC): Progress and Potential.研究领域标准(RDoC):进展与潜力
利用技术提高精神分裂症认知和功能评估的生态效度:最新进展综述
Schizophr Bull Open. 2024 Nov 28;5(1):sgae025. doi: 10.1093/schizbullopen/sgae025. eCollection 2024 Jan.
4
Enhancing Ecological Validity: Virtual Reality Assessment of Executive Functioning in Children and Adolescents with ADHD.增强生态效度:对注意力缺陷多动障碍儿童和青少年执行功能的虚拟现实评估
Children (Basel). 2024 Aug 14;11(8):986. doi: 10.3390/children11080986.
Curr Dir Psychol Sci. 2022 Apr;31(2):107-114. doi: 10.1177/09637214211051363. Epub 2022 Mar 1.
4
The trail less traveled: Analytical approach for creating shortened versions for virtual reality-based color trails test.少有人走的路:基于虚拟现实的色迹试验创建缩短版的分析方法。
Appl Neuropsychol Adult. 2024 Sep-Oct;31(5):732-741. doi: 10.1080/23279095.2022.2065204. Epub 2022 May 6.
5
Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review.用于执行功能的现有虚拟现实工具:系统评价
Front Psychol. 2022 Apr 11;13:833136. doi: 10.3389/fpsyg.2022.833136. eCollection 2022.
6
Age-Related Performance in Using a Fully Immersive and Automated Virtual Reality System to Assess Cognitive Function.使用全沉浸式自动化虚拟现实系统评估认知功能时的年龄相关表现
Front Psychol. 2022 Mar 11;13:847590. doi: 10.3389/fpsyg.2022.847590. eCollection 2022.
7
A Novel Virtual Reality Assessment of Functional Cognition: Validation Study.一种新型虚拟现实功能性认知评估:验证研究。
J Med Internet Res. 2022 Jan 26;24(1):e27641. doi: 10.2196/27641.
8
Cognition Assessment in Virtual Reality: Validity and feasibility of a novel virtual reality test for real-life cognitive functions in mood disorders and psychosis spectrum disorders.虚拟现实中的认知评估:一种用于情绪障碍和精神病谱系障碍现实生活认知功能的新型虚拟现实测试的有效性和可行性。
J Psychiatr Res. 2021 Dec 12;145:182-189. doi: 10.1016/j.jpsychires.2021.12.002.
9
An ecologically valid examination of event-based and time-based prospective memory using immersive virtual reality: The influence of attention, memory, and executive function processes on real-world prospective memory.使用沉浸式虚拟现实对基于事件和基于时间的前瞻记忆进行生态有效检验:注意力、记忆和执行功能过程对现实世界前瞻记忆的影响。
Neuropsychol Rehabil. 2023 Mar;33(2):255-280. doi: 10.1080/09602011.2021.2008983. Epub 2021 Dec 2.
10
Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review.使用虚拟现实技术审视执行功能神经心理测试的学术趋势:系统文献综述
JMIR Serious Games. 2021 Nov 24;9(4):e30249. doi: 10.2196/30249.