Northwell Health, New Hyde Park, New York, USA.
Curr Opin Pediatr. 2024 Jun 1;36(3):325-330. doi: 10.1097/MOP.0000000000001341. Epub 2024 Mar 5.
The internet has changed the way children can work and play. With the preferences of the youth population constantly evolving, it is important that parents and pediatricians continue to be informed of the ways children spend their time on the internet. Online gaming continues to soar in popularity, as does school usage of educational platforms.
Roblox, Fortnite, and Minecraft are three examples of games that have widespread popularity among youth populations. Though none of the game are designed to display graphic violence, sexual content, or other features that could be considered off-limits for children, there still ways for children to exposed to inappropriate material or engage with strangers. The rise in popularity of eSports also reflects changing attitudes about the value of gaming. On the educational side, school-student platforms and powerful artificial intelligence (AI) tools are becoming more and more prevalent.
Parents should not simply know which games or educational tools their children are using, but understand them. This article seeks to provide some insight into popular games and platforms so that parents and pediatricians can make better decisions about what children access.
目的综述:互联网改变了儿童工作和娱乐的方式。随着青年人群体的偏好不断变化,家长和儿科医生了解儿童上网时间的方式很重要。在线游戏的受欢迎程度持续飙升,教育平台的学校使用也在增加。
最新发现:Roblox、Fortnite 和 Minecraft 是三种在青年人群体中广受欢迎的游戏。虽然这些游戏都没有设计成展示图形暴力、色情内容或其他可能被认为不适合儿童的特征,但儿童仍然有可能接触到不适当的材料或与陌生人互动。电子竞技的兴起也反映了人们对游戏价值的态度正在发生变化。在教育方面,学校-学生平台和强大的人工智能 (AI) 工具越来越普及。
总结:家长不仅应该知道孩子正在使用哪些游戏或教育工具,还要了解这些工具。本文旨在深入了解流行的游戏和平台,以便家长和儿科医生能够更好地决定孩子访问的内容。