Psychology Research Institute, Faculty of Social Studies, Masaryk University, Czech Republic.
Psychology Research Institute, Faculty of Social Studies, Masaryk University, Czech Republic.
J Affect Disord. 2024 Jun 1;354:104-109. doi: 10.1016/j.jad.2024.03.060. Epub 2024 Mar 11.
It has been suggested that alexithymia plays a significant role in substance and behavioral addictions. However, only a handful of studies investigated this construct in relation to gaming addiction, and no study analyzed its differential effect on gaming engagement and addiction.
A total of u adult gamers (M = 26.04, SD = 5.78, 94 % male) completed a questionnaire that included the Toronto Alexithymia Scale (and its subscales of difficulty identifying feelings, difficulty describing feelings, and externally oriented thinking), the Addiction-Engagement Questionnaire, and additional questions about gender, age, and time spent gaming. Structural equation modeling was used as the main analytical strategy.
Difficulty identifying feelings (β = 0.28) and externally oriented thinking (β = 0.19) showed a significant positive effect on gaming addiction. Contrary to addiction, externally oriented thinking showed a significant negative effect (β = -0.21) on gaming engagement. No other alexithymia subscales were significant. The model with alexithymia explained 32.7 % of the variance in gaming addiction while only 10.4 % of gaming engagement.
Alexithymia is a strong predictor of gaming addiction. Gaming engagement seems to be a qualitatively different phenomenon that shows an opposite association with alexithymia than gaming addiction. However, both are related to increased time spent gaming. This suggests a need to distinguish between problematic vs. non-problematic excessive gaming as they have different associations with affect dysregulation.
述情障碍在物质和行为成瘾中起着重要作用。然而,只有少数研究调查了这一结构与游戏成瘾的关系,也没有研究分析其对游戏参与和成瘾的差异影响。
共有 u 名成年游戏玩家(M=26.04,SD=5.78,94%为男性)完成了一份问卷,其中包括多伦多述情障碍量表(及其感受识别困难、感受描述困难和外向思维三个分量表)、成瘾参与问卷以及关于性别、年龄和游戏时间的其他问题。结构方程模型被用作主要的分析策略。
感受识别困难(β=0.28)和外向思维(β=0.19)对游戏成瘾有显著的正向影响。与成瘾相反,外向思维对游戏参与有显著的负向影响(β=-0.21)。其他述情障碍分量表均不显著。包含述情障碍的模型解释了游戏成瘾 32.7%的方差,而仅解释了游戏参与 10.4%的方差。
述情障碍是游戏成瘾的一个强有力的预测指标。游戏参与似乎是一种性质不同的现象,与游戏成瘾相比,它与述情障碍呈相反的关系。然而,两者都与游戏时间的增加有关。这表明需要区分有问题的和非问题性的过度游戏,因为它们与情绪调节障碍有不同的关联。