Paris Descartes University, Laboratory of Psychopathology and Health Processes, Psychological Institute of Paris Descartes University, Sorbonne Paris Cité, France; Centre Pierre Nicole, "Consultation Jeunes Consommateurs", Croix-Rouge Française, Paris, France.
Paris Descartes University, Laboratory of Psychopathology and Health Processes, Psychological Institute of Paris Descartes University, Sorbonne Paris Cité, France.
Psychiatry Res. 2019 Feb;272:521-530. doi: 10.1016/j.psychres.2018.12.158. Epub 2018 Dec 29.
The aim of this study is to investigate the relationship between alexithymia and Internet Gaming Disorder (IGD) (while controlling for depression and anxiety), explore the presence of gender differences, and the potential differences between MOBA and MMORPG gamers. A total of 429 young adults (mean age 20.7 years) recruited from different forums dedicated to video games took part in the study and filled a questionnaire including type of video game use, the Game Addiction Scale, the TAS-20 (evaluating alexithymia) and the HADS (evaluation anxiety and depression). In the whole sample, being alexithymic, depression scores, and anxiety scores were associated with IGD. Nevertheless, results differed depending on gender and type of games played. In male gamers, being alexithymic, being young, and having high anxiety and depression scores was associated with IGD. In female gamers, having less than a high school education and a high depression score was associated with IGD. In MOBA gamers, only the difficulty describing feelings factor was associated with IGD while in MMORPGs gamers, graduation from high school and anxiety scores were associated with IGD. Playing MOBA games could be a strategy to regulate emotions while playing MMORPG appears to be a maladaptive coping strategy to deal with negative affective disturbances. Gender and gaming type are important factors in the relationship between alexithymia, depression, anxiety and IGD. These results have some interesting clinical implications, which are discussed.
本研究旨在探讨述情障碍与网络游戏障碍(IGD)之间的关系(同时控制抑郁和焦虑),探索是否存在性别差异,以及 MOBA 和 MMORPG 游戏玩家之间的潜在差异。共有 429 名来自不同游戏论坛的年轻人(平均年龄 20.7 岁)参与了这项研究,他们填写了一份问卷,其中包括视频游戏的使用类型、游戏成瘾量表、TAS-20(评估述情障碍)和 HADS(评估焦虑和抑郁)。在整个样本中,述情障碍、抑郁得分和焦虑得分与 IGD 有关。然而,结果因性别和所玩游戏的类型而异。在男性游戏玩家中,述情障碍、年轻、焦虑和抑郁得分高与 IGD 有关。在女性游戏玩家中,受教育程度低于高中和抑郁得分高与 IGD 有关。在 MOBA 游戏玩家中,只有难以描述感受这一因素与 IGD 有关,而在 MMORPG 游戏玩家中,高中毕业后的焦虑得分与 IGD 有关。玩 MOBA 游戏可能是一种调节情绪的策略,而玩 MMORPG 则可能是一种应对负面情绪障碍的适应不良的应对策略。性别和游戏类型是述情障碍、抑郁、焦虑和 IGD 之间关系的重要因素。这些结果具有一些有趣的临床意义,我们对此进行了讨论。