Rehabilitation and Movement Sciences Department, Rutgers School of Health Professions, Newark, NJ 07107, USA.
Biomedical Engineering Department, New Jersey Institute of Technology, Newark, NJ 07102, USA.
Sensors (Basel). 2024 Mar 8;24(6):1759. doi: 10.3390/s24061759.
Gaze and pupil metrics are used to represent higher cognitive processes in a variety of contexts. One growing area of research is the real-time assessment of workload and corresponding effort in gamified or simulated cognitive and motor tasks, which will be reviewed in this paper. While some measurements are consistent across studies, others vary and are likely dependent on the nature of the effort required by the task and the resulting changes in arousal. Pupil diameter is shown to consistently increase with task effort and arousal; however, the valence of arousal must be considered. In many cases, measures of pupil diameter were sensitive to both excessive and insufficient challenge. Overall, it is evident that gaze and pupil metrics are valuable to assess the cognitive state during gamified and simulated tasks, and further research is indicated regarding their use in clinical populations in rehabilitation to inform optimally engaging interventions.
注视和瞳孔指标被用于在各种情境下表示更高阶的认知过程。注视和瞳孔指标在实时评估游戏化或模拟认知和运动任务中的工作负荷和相应努力方面的研究正在不断增加,本文将对此进行综述。虽然一些测量指标在研究中是一致的,但其他指标则存在差异,并且可能取决于任务所需的努力性质以及由此产生的唤醒变化。研究表明,瞳孔直径随着任务努力和唤醒程度的增加而持续增加;然而,唤醒的效价必须加以考虑。在许多情况下,瞳孔直径的测量对过度和不足的挑战都很敏感。总的来说,很明显,注视和瞳孔指标对于评估游戏化和模拟任务中的认知状态很有价值,并且需要进一步研究它们在康复中的临床人群中的使用,以提供最佳的参与干预措施。