Zaman Khandoker Ashik Uz, Islam Ashraful, Sayed Md Abu
Department of Computer Science and Engineering, Independent University Bangladesh, Dhaka 1229, Bangladesh.
Center for Computational & Data Sciences, Independent University Bangladesh, Dhaka 1229, Bangladesh.
Data Brief. 2024 Mar 16;54:110331. doi: 10.1016/j.dib.2024.110331. eCollection 2024 Jun.
The quality of datasets is crucial in computer graphics and machine learning research and development. This paper presents the Render Lighting Dataset, featuring 63,648 rendered images of Blender's primitive shapes with various lighting conditions and engines. The images were created using Blender 4.0's Cycles and Eevee Render Engines, with careful attention to detail in texture mapping and UV unwrapping. The dataset covers six different lighting conditions, including Area Light, Spotlight, Point Light, Tri-Light, HDRI (Sunlight), and HDRI (Overcast), each adjusted using Blender's different options in the Color Management panel. With thirteen unique materials, ranging from Coastal Sand to Glossy Plastic, the dataset provides visual diversity for researchers to explore material properties under different lighting conditions using different render engines. This dataset serves as a valuable resource for researchers looking to enhance 3D rendering engines. Its diverse set of rendered images under varied lighting conditions and material properties allows researchers to benchmark and evaluate the performance of different rendering engines, develop new rendering algorithms and techniques, optimize rendering parameters, and understand rendering challenges. By enabling more realistic and efficient rendering, advancing research in lighting simulation, and facilitating the development of AI-driven rendering techniques, this dataset has the potential to shape the future of computer graphics and rendering technology.
数据集的质量在计算机图形学和机器学习的研发中至关重要。本文介绍了渲染照明数据集,该数据集包含63648张渲染图像,这些图像呈现了Blender的基本形状在各种光照条件和渲染引擎下的情况。这些图像是使用Blender 4.0的Cycles和Eevee渲染引擎创建的,在纹理映射和UV展开方面都非常注重细节。该数据集涵盖六种不同的光照条件,包括区域光、聚光灯、点光、三角光、HDRI(阳光)和HDRI(阴天),每种光照条件都使用Blender颜色管理面板中的不同选项进行了调整。该数据集有十三种独特的材质,从海岸沙地到光泽塑料不等,为研究人员提供了视觉多样性,以便他们使用不同的渲染引擎在不同光照条件下探索材质属性。这个数据集是研究人员增强3D渲染引擎的宝贵资源。它在不同光照条件和材质属性下的各种渲染图像,使研究人员能够对不同渲染引擎的性能进行基准测试和评估,开发新的渲染算法和技术,优化渲染参数,并了解渲染挑战。通过实现更逼真、高效的渲染,推动光照模拟研究,并促进人工智能驱动的渲染技术的发展,这个数据集有可能塑造计算机图形学和渲染技术的未来。