Lin Shuhong, Chen Xinxin, Tan Linxiang, Liao Zhenjiang, Li Yifan, Tang Ying, Huang Qiuping, Shen Hongxian
Department of Psychiatry, Second Xiangya Hospital of Central South University, Changsha, China.
National Clinical Research Center for Mental Disorders, Changsha, China.
JMIR Serious Games. 2024 Apr 22;12:e45985. doi: 10.2196/45985.
Metacognitions about online gaming have been shown to be correlated with Internet Gaming Disorder (IGD). Knowledge of metacognitions about online gaming can help to understand IGD. The Metacognitions about Online Gaming Scale (MOGS) is a reliable and valid tool to measure specific metacognitions about online gaming in both adults and adolescents, which is lacking in China.
This study was conducted to assess the psychometric properties of the Chinese version of the MOGS (C-MOGS) and its relationship with IGD in the Chinese population.
A total of 772 Chinese individuals (age: mean 21.70, SD 8.81 years; age range: 13-57 years; 458/772, 59.3% male) completed a web-based questionnaire survey, including the C-MOGS and a battery of validated scales measuring IGD, gaming motives, depression, and anxiety.
Through exploratory and confirmatory factor analyses, the 3-factor structure was confirmed to have adequate model fit and internal consistency reliability (Cronbach α≥.799, Guttman split-half coefficients≥0.754). Concurrent validity of the C-MOGS was supported by its correlations with IGD (P<.001), gaming motives (P<.001), depression (P<.001), and anxiety (P<.001). Furthermore, the incremental validity analysis showed that the C-MOGS predicted 13% of the variance in IGD while controlling for gender, age, weekly gaming hours, gaming motives, depression, and anxiety.
This study provides evidence that the psychometric properties of the C-MOGS are appropriate and emphasizes its positive association with IGD. The C-MOGS is a reliable and valid instrument for mental health workers to assess metacognitions about online gaming in the Chinese population.
关于网络游戏的元认知已被证明与网络成瘾障碍(IGD)相关。了解关于网络游戏的元认知有助于理解网络成瘾障碍。网络游戏元认知量表(MOGS)是一种可靠且有效的工具,可用于测量成人和青少年对网络游戏的特定元认知,而中国缺乏该量表。
本研究旨在评估中文版网络游戏元认知量表(C-MOGS)的心理测量学特性及其与中国人群网络成瘾障碍的关系。
共有772名中国人(年龄:平均21.70岁,标准差8.81岁;年龄范围:13 - 57岁;458/772,59.3%为男性)完成了一项基于网络的问卷调查,包括C-MOGS以及一系列用于测量网络成瘾障碍、游戏动机、抑郁和焦虑的有效量表。
通过探索性和验证性因素分析,确认三因素结构具有良好的模型拟合度和内部一致性信度(克朗巴哈α系数≥0.799,古特曼分半系数≥0.754)。C-MOGS与网络成瘾障碍(P<0.001)、游戏动机(P<0.001)、抑郁(P<0.001)和焦虑(P<0.001)的相关性支持了其同时效度。此外,增量效度分析表明,在控制性别、年龄、每周游戏时长、游戏动机、抑郁和焦虑后,C-MOGS预测了网络成瘾障碍13%的变异。
本研究提供了证据表明C-MOGS的心理测量学特性是合适的,并强调了其与网络成瘾障碍的正相关。C-MOGS是心理健康工作者评估中国人群对网络游戏元认知的可靠且有效的工具。