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探索儿童对健康饮食的认知、数字媒体使用情况以及照顾者的观点,以为秘鲁利马低收入家庭学校基于游戏的干预措施的设计和情境考量提供信息:调查研究。

Exploring Children's Knowledge of Healthy Eating, Digital Media Use, and Caregivers' Perspectives to Inform Design and Contextual Considerations for Game-Based Interventions in Schools for Low-Income Families in Lima, Peru: Survey Study.

作者信息

Morales-Cahuancama Bladimir, Verdezoto Nervo, Gonzales-Achuy Elena, Quispe-Gala Cinthia, Bautista-Olortegui William, Hinojosa-Mamani Paul, Aparco Juan Pablo

机构信息

Centro Nacional de Alimentación, Nutrición y Vida Saludable, Instituto Nacional de Salud, Lima, Peru.

Programa Académico de Nutrición y Dietética, Facultad de ciencias de la salud, Universidad Peruana de Ciencias Aplicadas, Lima, Peru.

出版信息

JMIR Form Res. 2024 May 14;8:e49168. doi: 10.2196/49168.

DOI:10.2196/49168
PMID:38743472
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11134240/
Abstract

BACKGROUND

The prevalence of overweight and obesity in schoolchildren is increasing in Peru. Given the increased use of digital media, there is potential to develop effective digital health interventions to promote healthy eating practices at schools. This study investigates the needs of schoolchildren in relation to healthy eating and the potential role of digital media to inform the design of game-based nutritional interventions.

OBJECTIVE

This study aims to explore schoolchildren's knowledge about healthy eating and use of and preferences for digital media to inform the future development of a serious game to promote healthy eating.

METHODS

A survey was conducted in 17 schools in metropolitan Lima, Peru. The information was collected virtually with specific questions for the schoolchild and their caregiver during October 2021 and November 2021 and following the COVID-19 public health restrictions. Questions on nutritional knowledge and preferences for and use of digital media were included. In the descriptive analysis, the percentages of the variables of interest were calculated.

RESULTS

We received 3937 validated responses from caregivers and schoolchildren. The schoolchildren were aged between 8 years and 15 years (2030/3937, 55.8% girls). Of the caregivers, 83% (3267/3937) were mothers, and 56.5% (2223/3937) had a secondary education. Only 5.2% (203/3937) of schoolchildren's homes did not have internet access; such access was through WiFi (2151/3937, 54.6%) and mobile internet (1314/3937, 33.4%). In addition, 95.3% (3753/3937) of schoolchildren's homes had a mobile phone; 31.3% (1233/3937) had computers. In relation to children's knowledge on healthy eating, 42.2% (1663/3937) of schoolchildren did not know the recommendation to consume at least 5 servings of fruits and vegetables daily, 46.7% (1837/3937) of schoolchildren did not identify front-of-package warning labels (FOPWLs), and 63.9% (2514/3937) did not relate the presence of an FOPWL with dietary risk. Most schoolchildren (3100/3937, 78.7%) preferred to use a mobile phone. Only 38.3% (1509/3937) indicated they preferred a computer. In addition, 47.9% (1885/3937) of caregivers considered that the internet helps in the education of schoolchildren, 82.7% (3254/3937) of caregivers gave permission for schoolchildren to play games with digital devices, and 38% (1495/3937) of caregivers considered that traditional digital games for children are inadequate.

CONCLUSIONS

The results suggest that knowledge about nutrition in Peruvian schoolchildren has limitations. Most schoolchildren have access to the internet, with mobile phones being the device type with the greatest availability and preference for use. Caregivers' perspectives on games and schoolchildren, including a greater interest in using digital games, provide opportunities for the design and development of serious games to improve schoolchildren's nutritional knowledge in Peru. Future research is needed to explore the potential of serious games that are tailored to the needs and preferences of both schoolchildren and their caregivers in Peru in order to promote healthy eating.

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3e3e/11134240/f7ecd5792d5d/formative_v8i1e49168_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3e3e/11134240/f7ecd5792d5d/formative_v8i1e49168_fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/3e3e/11134240/f7ecd5792d5d/formative_v8i1e49168_fig1.jpg
摘要

背景

秘鲁学童超重和肥胖的患病率正在上升。鉴于数字媒体的使用增加,有潜力开发有效的数字健康干预措施,以促进学校的健康饮食行为。本研究调查了学童在健康饮食方面的需求以及数字媒体在为基于游戏的营养干预措施设计提供信息方面的潜在作用。

目的

本研究旨在探索学童对健康饮食的了解以及对数字媒体的使用和偏好,以为促进健康饮食的严肃游戏的未来发展提供信息。

方法

在秘鲁利马市的17所学校进行了一项调查。在2021年10月和2021年11月期间,根据新冠疫情公共卫生限制措施,通过虚拟方式收集了针对学童及其照顾者的特定问题的信息。问卷中包含了关于营养知识以及对数字媒体的偏好和使用情况的问题。在描述性分析中,计算了相关变量的百分比。

结果

我们收到了来自照顾者和学童的3937份有效回复。学童年龄在8岁至15岁之间(2030/3937,55.8%为女孩)。在照顾者中,83%(3267/3937)是母亲,56.5%(2223/3937)具有中等教育水平。只有5.2%(203/3937)的学童家庭没有网络接入;网络接入方式为WiFi(2151/3937,54.6%)和移动网络(1314/3937,33.4%)。此外,95.3%(3753/3937)的学童家庭拥有手机;31.3%(1233/3937)拥有电脑。关于儿童对健康饮食的知识,42.2%(1663/3937)的学童不知道每天至少食用5份水果和蔬菜的建议,46.7%(1837/3937)的学童不认识包装正面警示标签(FOPWLs),63.9%(2514/3937)的学童没有将FOPWL的存在与饮食风险联系起来。大多数学童(3100/3937,78.7%)更喜欢使用手机。只有38.3%(1509/3937)表示他们更喜欢电脑。此外,47.9%(1885/3937)的照顾者认为互联网有助于学童的教育,82.7%(3254/3937)的照顾者允许学童使用数字设备玩游戏,38%(1495/3937)的照顾者认为传统的儿童数字游戏不合适。

结论

结果表明,秘鲁学童的营养知识存在局限性。大多数学童能够接入互联网,并最常使用和偏好手机。照顾者对游戏和学童的看法,包括对使用数字游戏更感兴趣,为设计和开发严肃游戏以提高秘鲁学童的营养知识提供了机会。未来需要进行研究,以探索为秘鲁学童及其照顾者的需求和偏好量身定制的严肃游戏在促进健康饮食方面的潜力。

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