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探究玩电脑游戏对认知功能、阿尔茨海默病风险及脑源性神经营养因子水平的影响:孟德尔随机化的基础证据

Exploring the impact of computer game playing on cognitive function, Alzheimer's disease risk, and brain-derived neurotrophic factor levels: Basic evidence from Mendelian randomization.

作者信息

Wu Jinlong, Mao Zhenwei, Ren Zhanbing, Zang Wanli, Tian Haodong, Huang Li, Liu Haowei, Liu Feiyang, Peng Li

机构信息

College of Physical Education, Southwest University, Chongqing, China.

College of Physical Education, Shenzhen University, Shenzhen, China.

出版信息

Digit Health. 2024 May 24;10:20552076241256519. doi: 10.1177/20552076241256519. eCollection 2024 Jan-Dec.

Abstract

INTRODUCTION

The potential positive impact of computer game playing on cognitive function and its potential role in reducing the risk of Alzheimer's disease (AD) has been suggested. However, current observational studies have certain limitations. We utilized Mendelian randomization (MR) alongside extensive genome-wide association study (GWAS) data to examine the relationship between computer game playing, cognitive function, risk of AD, and levels of brain-derived neurotrophic factor (BDNF).

METHODS

We collected datasets on computer game playing, cognition function, risk of AD, and BDNF level from the IEU Open GWAS project. Causal effects were assessed using various MR methods, including inverse variance weighted (IVW), weighted median, MR-Egger, simple mode, and weighted mode. To ensure the accuracy of the results, sensitivity analyses were conducted.

RESULTS

Our analysis revealed a significant association between computer game playing and cognitive function (  =  0.801, 95% CI: 0.351, 1.328,   =  0.001). There was no statistically significant association between computer game playing and either BDNF level or risk of AD (  =  -0.112, 95%CI: -1.315, 1.091,   =  0.855; OR = 1.000, 95% CI: 1.004, 0.997,   =  0.891, respectively). We further confirmed the reliability of our evidence through the MR-Egger intercept test, MR-PRESSO global test, Cochran's test, and funnel plots.

CONCLUSION

The results of our study indicate that engaging in computer game playing may confer a safeguarding influence on cognitive function. This underscores the potential advantages associated with computer gaming. Nevertheless, given the constraints inherent in our research, further investigation is warranted to substantiate our findings and delve into the underlying mechanisms.

摘要

引言

已有研究表明玩电脑游戏对认知功能可能具有积极影响,并且在降低阿尔茨海默病(AD)风险方面可能发挥作用。然而,目前的观察性研究存在一定局限性。我们利用孟德尔随机化(MR)以及广泛的全基因组关联研究(GWAS)数据,来研究玩电脑游戏、认知功能、AD风险和脑源性神经营养因子(BDNF)水平之间的关系。

方法

我们从IEU开放GWAS项目中收集了关于玩电脑游戏、认知功能、AD风险和BDNF水平的数据集。使用多种MR方法评估因果效应,包括逆方差加权(IVW)、加权中位数、MR-Egger、简单模式和加权模式。为确保结果的准确性,进行了敏感性分析。

结果

我们的分析显示玩电脑游戏与认知功能之间存在显著关联(β = 0.801,95%CI:0.351,1.328,P = 0.001)。玩电脑游戏与BDNF水平或AD风险之间均无统计学显著关联(β = -0.112,95%CI:-1.315,1.091,P = 000.855;OR = 1.000,95%CI:1.004,0.997,P = 0.891)。我们通过MR-Egger截距检验、MR-PRESSO全局检验、 Cochr an检验和漏斗图进一步证实了证据的可靠性。

结论

我们的研究结果表明,玩电脑游戏可能对认知功能具有保护作用。这凸显了电脑游戏的潜在优势。然而,鉴于我们研究中存在的固有局限性,有必要进一步研究以证实我们的发现并深入探究其潜在机制。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/65e1/11128171/0fb7eb5c875d/10.1177_20552076241256519-fig1.jpg

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