Department of Psychiatry, Chaohu Hospital of Anhui Medical University, 64 North Chaohu Road, Hefei, 238000, China.
Department of Psychiatry, Fuyang Third People's Hospital, Fuyang, China.
Eur Arch Psychiatry Clin Neurosci. 2024 Jun;274(4):929-939. doi: 10.1007/s00406-023-01660-4. Epub 2023 Aug 18.
This study aimed to examine the efficacy of video games in improving cognitive function in chronic patients with schizophrenia and to evaluate the biomarker of video games for cognitive function. The patients in the game group were requested to play single-player video games on their smartphones for 1 h per day, five times a week for 6 weeks. Those in the control group watched television for 1 h per day, five times a week for 6 weeks. Cognitive function was assessed using the Repeatable Battery for the Assessment of Neuropsychological Status (RBANS) and Stroop Color and Word Test (SCWT). Clinical symptoms were assessed using the Positive and Negative Syndrome Scale (PANSS), Global Assessment of Functioning (GAF), General Self-Efficacy Scale (GSE), Problematic Mobile Gaming Questionnaire (PMGQ), and Patient Health Questionnaire-9 (PHQ-9). The game group demonstrated improved RBANS total score during the trial. There were no significant group effects among all SCWT scores. The game group demonstrated greater improvement on the PANSS Negative Scale, and global function (GAF score). The PMGQ scores were lower than the cutoff score at all time points in both groups. There were no significant group differences in the PHQ-9 and GSE scores. The serum BDNF levels were significantly higher in the game group following 6 weeks of video game intervention. The BDNF serum levels of all participants were positively associated with the RBANS total scores. This preliminary study suggested that video games can improve cognitive function in schizophrenia patients. Serum BDNF levels may be a suitable biomarker for predicting an improvement in cognitive function in schizophrenia patients.Trial registration: This study was registered on March 11, 2021 (ChiCTR2100044113).Clinical trials: Smartphone video games improve cognitive function in patients with chronic schizophrenia; https://www.chictr.org.cn/hvshowproject.aspx?id=95623 ; ChiCTR2100044113.
本研究旨在探讨视频游戏在改善慢性精神分裂症患者认知功能方面的疗效,并评估视频游戏对认知功能的生物标志物。游戏组患者被要求每天在智能手机上玩单人视频游戏 1 小时,每周 5 次,持续 6 周。对照组每天看电视 1 小时,每周 5 次,持续 6 周。使用重复性成套神经心理状态测验(RBANS)和斯特鲁普色词测验(SCWT)评估认知功能。使用阳性和阴性综合征量表(PANSS)、总体功能评估(GAF)、一般自我效能感量表(GSE)、问题性手机游戏问卷(PMGQ)和患者健康问卷-9(PHQ-9)评估临床症状。试验期间,游戏组的 RBANS 总分提高。所有 SCWT 评分均无显著组间差异。游戏组在 PANSS 阴性量表和总体功能(GAF 评分)方面的改善更为显著。两组在 PMGQ 评分上均低于各时间点的截定点。PHQ-9 和 GSE 评分在两组间无显著差异。经过 6 周的视频游戏干预后,游戏组的血清 BDNF 水平显著升高。所有参与者的血清 BDNF 水平与 RBANS 总分呈正相关。这项初步研究表明,视频游戏可以改善精神分裂症患者的认知功能。血清 BDNF 水平可能是预测精神分裂症患者认知功能改善的合适生物标志物。试验注册:本研究于 2021 年 3 月 11 日注册(ChiCTR2100044113)。临床试验:智能手机视频游戏可改善慢性精神分裂症患者的认知功能;https://www.chictr.org.cn/hvshowproject.aspx?id=95623 ;ChiCTR2100044113。