Bolgova Olena, Mavrych Volodymyr
Anatomy and Genetics, College of Medicine Alfaisal University, Riyadh, SAU.
Anatomical Sciences, College of Medicine Alfaisal University, Riyadh, SAU.
Cureus. 2024 Apr 24;16(4):e58938. doi: 10.7759/cureus.58938. eCollection 2024 Apr.
Introduction While various 3D vertebral models have been utilized in numerous studies, there is a notable gap in the representation of pediatric lumbar vertebrae and spine. This study aimed to describe the changing shapes of lumbar vertebrae and spine with age and to develop precise 3D models. Materials and methods Solid-state 3D models of pediatric lumbar vertebrae and spine were created using SOLIDWORKS® Simulation software for five age groups: newborns, infants (ages 0-1), toddlers (ages 1-3), middle childhood (ages 4-7), and preadolescents (ages 8-12). Models were composed of components with varying biomechanical characteristics. Results Created 3D models replicate variations in the dimensions and configurations of vertebrae, taking into account osteometric analyses conducted on actual vertebral specimens. These models also include elements made of cartilage, representing various phases of vertebral growth during ontogeny. Additionally, through 3D parametric design, we developed comprehensive lumbar spine models, incorporating both the vertebrae and intervertebral disks. Conclusion Created pediatric solid-state vertebral 3D models can be utilized in developing virtual or augmented reality applications and for medical research. Users can interact with models, allowing virtual exploration and manipulation, enhancing learning experiences and facilitating a better understanding of spatial relationships. These solid-state 3D models allow finite element analysis and can be used for further research to calculate internal relative deformations and stress distribution under different conditions.
引言 虽然各种3D椎体模型已在众多研究中得到应用,但小儿腰椎和脊柱的模型仍存在显著差距。本研究旨在描述腰椎和脊柱随年龄变化的形态,并开发精确的3D模型。材料与方法 使用SOLIDWORKS® Simulation软件为五个年龄组创建小儿腰椎和脊柱的固态3D模型:新生儿、婴儿(0至1岁)、幼儿(1至3岁)、童年中期(4至7岁)和青春期前儿童(8至12岁)。模型由具有不同生物力学特性的组件组成。结果 创建的3D模型复制了椎体尺寸和形态的变化,同时考虑了对实际椎体标本进行的骨测量分析。这些模型还包括由软骨制成的元素,代表个体发育过程中椎体生长的各个阶段。此外,通过3D参数设计,我们开发了综合腰椎模型,包括椎体和椎间盘。结论 创建的小儿固态椎体3D模型可用于开发虚拟或增强现实应用以及医学研究。用户可以与模型进行交互,进行虚拟探索和操作,增强学习体验并促进对空间关系的更好理解。这些固态3D模型允许进行有限元分析,可用于进一步研究以计算不同条件下的内部相对变形和应力分布。