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评估北爱尔兰卫生专业学生的痴呆症意识游戏:一项前后测试研究。

Evaluation of a dementia awareness game for health professions students in Northern Ireland: a pre-/post-test study.

机构信息

School of Nursing and Midwifery, Queen's University Belfast, Belfast, Northern Ireland.

School of Pharmacy, Queen's University Belfast, Belfast, Northern Ireland.

出版信息

BMC Med Educ. 2024 Jun 18;24(1):677. doi: 10.1186/s12909-024-05656-z.

Abstract

BACKGROUND

Dementia is a prevalent global health issue, necessitating comprehensive education for healthcare practitioners and students. Nursing and pharmacy students, provide support across healthcare settings often working as frontline caregivers. Therefore, it is imperative to equip these students with a profound understanding of dementia. The aim of this study was to evaluate whether a serious dementia game co-designed with stakeholders, students, and people living with dementia improved the attitudes of nursing and pharmacy students.

METHODS

A pretest-posttest design was used to assess the attitudes of health professions students (nursing and pharmacy) towards dementia. The Approaches to Dementia Questionnaire (ADQ) was administered before and after playing a serious Dementia Game. The ADQ measured the total score, Hope subscale, and Recognition of Personhood subscale. Matched pairs t-test was used for analysis conducted with IBM SPSS statistics 27.

RESULTS

A diverse cohort of 505 participants from one university in Northern Ireland participated, with 461 matched pairs used for analysis. Both nursing and pharmacy students demonstrated a significant increase in overall dementia attitudes post-gameplay, with nursing students showing an increase from 79.69 to 83.59 and pharmacy students from 75.55 to 79.86. Subscales for Hope (Nursing = 28.77 to 31.22, Pharmacy = 26.65 to 29.20). and Recognition of Personhood also exhibited significant improvement (Nursing = 50.93 to 52.38, Pharmacy = 48.89 to 50.67). Demographic data revealed predominantly female participants, a lack of personal connections to dementia, and varied training experiences.

DISCUSSION

The study highlights the efficacy of the serious Dementia Game in enhancing attitudes to dementia amongst health professions students, indicating its potential as an educational tool. The study contributes to the growing body of evidence supporting serious games and gamification in healthcare education.

摘要

背景

痴呆症是一个普遍存在的全球健康问题,需要对医疗保健从业者和学生进行全面教育。护理和药学学生在医疗保健环境中提供支持,通常作为一线护理人员工作。因此,必须使这些学生深刻理解痴呆症。本研究旨在评估由利益相关者、学生和痴呆症患者共同设计的严肃痴呆症游戏是否能改善护理和药学学生的态度。

方法

采用前后测设计评估护理和药学专业学生对痴呆症的态度。在玩严肃痴呆症游戏前后,使用对痴呆症的态度问卷(ADQ)进行评估。ADQ 测量总分、希望量表和人格认知量表。使用 IBM SPSS statistics 27 进行分析的匹配对 t 检验。

结果

来自北爱尔兰一所大学的 505 名参与者参加了一项多样化的研究,其中 461 对匹配用于分析。护理和药学学生在游戏后整体痴呆症态度均显著提高,护理学生从 79.69 增加到 83.59,药学学生从 75.55 增加到 79.86。希望量表(护理=28.77 至 31.22,药学=26.65 至 29.20)和人格认知量表也有显著改善。(护理=50.93 至 52.38,药学=48.89 至 50.67)。人口统计学数据显示参与者主要为女性,与痴呆症缺乏个人联系,且培训经历各异。

讨论

研究强调严肃痴呆症游戏在提高健康专业学生对痴呆症态度方面的有效性,表明其作为教育工具的潜力。该研究为支持严重游戏和游戏化在医疗保健教育中的应用的不断增长的证据做出了贡献。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/9a2b/11186248/1f4060973e8a/12909_2024_5656_Fig1_HTML.jpg

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