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线索深度在三维静态和动态场景中影响羽毛球运动员的回球抑制。

Cue depth influences badminton players' inhibition of return in 3-D static and dynamic scenarios.

作者信息

Liu Yanyan, Qin Yue, Zhang Qi, Liu Huijuan, Li Jie, Zhang Yu

机构信息

School of Psychology, Beijing Sport University, Beijing 100084, China.

School of Psychology, Beijing Sport University, Beijing 100084, China.

出版信息

Acta Psychol (Amst). 2024 Aug;248:104368. doi: 10.1016/j.actpsy.2024.104368. Epub 2024 Jun 27.

DOI:10.1016/j.actpsy.2024.104368
PMID:38936232
Abstract

The inhibition of return (IOR) is a phenomenon where response times (RTs) to a target appearing at a previously cued location are slower than those for an uncued location. IOR can improve visual search efficiency. This study aimed to investigate IOR in badminton athletes at different cue depths using a cue-target paradigm in three-dimensional (3-D) static and dynamic scenarios. The study involved 28 badminton athletes (M age = 21.29, SD = 2.39, 14 males) and 25 non-athletes (M age = 21.56, SD = 2.38, 11 males). In the static scenario (Experiment 1), no significant difference between IOR in cueing near and far conditions. IOR was showed both in cueing the near and far condition. Badminton athletes had a speed advantage than non-athletes. In the dynamic scenario (Experiment 2), only badminton athletes showed IOR in cueing the far-to-near condition, but not for the near-to-far. The present study showed that depth information influenced the IOR only in far-to-near condition. Badminton athletes showed more sensitivity to depth information than non-athletes. Additionally, the study expands the object-based IOR in 3-D dynamic scenario.

摘要

返回抑制(IOR)是一种现象,即对出现在先前提示位置的目标的反应时间(RTs)比对未提示位置的目标的反应时间要长。IOR可以提高视觉搜索效率。本研究旨在使用三维(3-D)静态和动态场景中的提示-目标范式,调查不同提示深度下羽毛球运动员的IOR。该研究涉及28名羽毛球运动员(年龄M = 21.29,标准差SD = 2.39,男性14名)和25名非运动员(年龄M = 21.56,标准差SD = 2.38,男性11名)。在静态场景(实验1)中,近提示和远提示条件下的IOR之间没有显著差异。近提示和远提示条件下均显示出IOR。羽毛球运动员比非运动员具有速度优势。在动态场景(实验2)中,只有羽毛球运动员在远到近提示条件下显示出IOR,而在近到远提示条件下则没有。本研究表明,深度信息仅在远到近条件下影响IOR。羽毛球运动员比非运动员对深度信息更敏感。此外,该研究扩展了三维动态场景中基于物体的IOR。

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Cue depth influences badminton players' inhibition of return in 3-D static and dynamic scenarios.线索深度在三维静态和动态场景中影响羽毛球运动员的回球抑制。
Acta Psychol (Amst). 2024 Aug;248:104368. doi: 10.1016/j.actpsy.2024.104368. Epub 2024 Jun 27.
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