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一款用于新生儿复苏训练的原创远程数字严肃游戏:COVID-19时代带来的新机遇。

An Original Remote Digital Serious Game for Neonatal Resuscitation Training: New Opportunities from COVID-19 Era.

作者信息

Bardelli Serena, Del Corso Giulio, Ciantelli Massimiliano, Del Pistoia Marta, Scaramuzzo Rosa T, Cuttano Armando

机构信息

Centro di Formazione e Simulazione Neonatale "NINA", U.O. Neonatologia, Dipartimento Materno-Infantile, AOUP, Pisa, Italy.

Institute of Information Science and Technologies "A.Faedo", National Research Council of Italy (CNR), Pisa, Italy.

出版信息

Games Health J. 2024 Dec;13(6):452-458. doi: 10.1089/g4h.2023.0197. Epub 2024 Jul 25.

DOI:10.1089/g4h.2023.0197
PMID:39052587
Abstract

The social restrictions imposed by the COVID-19 pandemic have disrupted traditional teaching methods and encouraged the development of innovative and safer approaches based on distance learning. Among these novel techniques, digital game-based learning (DGBL) is a method that facilitates learning through the efficient use of interactive software tailored to the user. In this work, we investigated the effectiveness of the DGBL methodology for remote training using a game-based digital learning software designed about remote neonatal resuscitation. The DGBL approach was validated in 52 anesthesiologist trainees and compared to a homogenous retrospective control group of pediatric trainees with the same prior knowledge, who followed an in-person training course using the digital serious game. Scores obtained during each game session are recorded and used to assess progress in knowledge of the flowchart, decision time, timing of assisted ventilation, and ability to check equipment. The results confirmed the effectiveness of the remote training mode for each of the analyzed features, whereas no statistically significant advantages of using a supervised DGBL were found. In conclusion, the DGBL remote training approach is a valuable tool that can provide users with an interactive, effective, and enjoyable learning experience. Future developments will concern the implementation of multiplayer versions to stimulate interaction between users for the development of inter-professional and teamwork skills.

摘要

新冠疫情带来的社会限制打乱了传统教学方法,并促使基于远程学习的创新且更安全的方法得以发展。在这些新技术中,基于数字游戏的学习(DGBL)是一种通过高效使用为用户量身定制的交互式软件来促进学习的方法。在这项工作中,我们使用一款关于远程新生儿复苏的基于游戏的数字学习软件,研究了DGBL方法用于远程培训的有效性。DGBL方法在52名麻醉学实习医生中得到验证,并与一组具有相同先验知识的儿科实习医生组成的同质回顾性对照组进行比较,后者参加了使用数字严肃游戏的面对面培训课程。记录每次游戏环节中获得的分数,并用于评估在流程图知识、决策时间、辅助通气时机以及检查设备能力方面的进展。结果证实了远程培训模式在每个分析特征方面的有效性,而未发现使用有监督的DGBL有统计学上的显著优势。总之,DGBL远程培训方法是一种有价值的工具,可为用户提供交互式、有效且有趣的学习体验。未来的发展将涉及多人版本的实施,以刺激用户之间的互动,培养跨专业和团队合作技能。

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