Department of Emergency Medicine, OH State University College of Medicine, Columbus, OH, USA.
Department of Obstetrics & Gynecology, Ohio State University College of Medicine, Columbus, OH, USA.
Ann Med. 2024 Dec;56(1):2382947. doi: 10.1080/07853890.2024.2382947. Epub 2024 Jul 30.
Medical students in the U.S. must demonstrate urgent and emergent care competence before graduation. Urgent and emergent care competence involves recognizing, evaluating and initiating management of an unstable patient. High-fidelity (HF) simulation can improve urgent and emergent care skills, but because it is resource intense, alternative methods are needed.
Our primary purpose was to use program evaluations to compare medical student experiences with HF and virtual reality (VR) simulations as assessment platforms for urgent and emergent care skills.
During their emergency medicine clerkship, students at The Ohio State University College of Medicine must demonstrate on HF manikins, competence in recognizing and initiating care of a patient requiring urgent or emergent care. Students evaluated these simulations on a five-point quality scale and answered open-ended questions about simulation strengths and weaknesses. Faculty provided feedback on student competence in delivering urgent or emergent care. In 2022, we introduced VR as an alternative assessment platform. We used Wilcoxon Signed Ranks and Boxplots to compare ratings of HF to VR and McNemar Test to compare competence ratings. Comments were analyzed with summative content analysis or thematic coding.
We received at least one evaluation survey from 160 of 216 (74.1%) emergency medicine clerkship students. We were able to match 125 of 216 (57.9%) evaluation surveys for students who completed both. Average ratings of HF simulations were 4.6 of 5, while ratings of VR simulations were slightly lower at 4.4. Comments suggested that feedback from both simulation platforms was valued. Students described VR as novel, immersive, and good preparation for clinical practice. Constructive criticism identified the need for additional practice in the VR environment. Student performance between platforms was significantly different with 91.7% of students achieving competence in HF, but only 65.5% in VR (≤.001, odds-ratio = 5.75).
VR simulation functions similarly to HF for formative assessment of urgent and emergent care competence. However, using VR simulation for summative assessment of urgent and emergent care competence must be considered with caution because students require considerable practice and acclimation to the virtual environment.
美国的医学生必须在毕业前展示紧急和紧急护理能力。紧急和紧急护理能力包括识别、评估和启动不稳定患者的管理。高保真 (HF) 模拟可以提高紧急护理技能,但由于资源密集,需要替代方法。
我们的主要目的是使用方案评估比较医学生使用 HF 和虚拟现实 (VR) 模拟作为紧急和紧急护理技能评估平台的经验。
在俄亥俄州立大学医学院的急诊医学实习期间,学生必须在 HF 模型上展示识别和启动需要紧急或紧急护理的患者护理的能力。学生在五分制质量量表上对这些模拟进行评估,并回答有关模拟优缺点的开放式问题。教师为学生提供有关提供紧急或紧急护理的能力的反馈。2022 年,我们引入了 VR 作为替代评估平台。我们使用 Wilcoxon 符号秩和箱线图比较 HF 与 VR 的评分,并使用 McNemar 检验比较能力评分。评论使用总结性内容分析或主题编码进行分析。
我们从 216 名急诊医学实习学生中的 160 名(74.1%)至少收到了一份评估调查。我们能够匹配 216 名(57.9%)完成这两项的学生中的 125 名评估调查。HF 模拟的平均评分是 5 分中的 4.6 分,而 VR 模拟的评分略低为 4.4。评论表明,来自这两个模拟平台的反馈都受到重视。学生们将 VR 描述为新颖、身临其境且对临床实践有很好的准备。建设性批评确定了在 VR 环境中需要额外练习的需求。平台之间的学生表现存在显著差异,91.7%的学生在 HF 中达到能力,而在 VR 中仅为 65.5%(≤.001,优势比=5.75)。
VR 模拟在紧急和紧急护理能力的形成性评估方面与 HF 类似。然而,使用 VR 模拟进行紧急和紧急护理能力的总结性评估必须谨慎考虑,因为学生需要大量练习和适应虚拟环境。