School of International and Public Affairs, Shanghai Jiao Tong University, China; Institute for Philanthropy Development, Shanghai Jiao Tong University, China.
School of International and Public Affairs, Shanghai Jiao Tong University, China; School of Emergency Management, Shanghai Jiao Tong University, China; Key Laboratory of Urban Complex Risk Control and Resilience Governance, Shanghai Emergency Management, Shanghai Jiao Tong University, China.
J Environ Manage. 2024 Sep;367:121976. doi: 10.1016/j.jenvman.2024.121976. Epub 2024 Jul 30.
Game interventions have drawn much attention for their playful features and "painless" promotion of simple game-targeted pro-environmental behaviors (GPEBs), which could spill over to more "costly" prosocial behaviors for pro-environmental causes (PSBPs). The literature places much emphasis on game-targeted mechanisms (e.g., enjoyment and competition) to explain the impacts of game interventions, but pays little attention to non-game-targeted mechanisms to explore their spillover effect. Using online survey data from 1246 Chinese residents, this paper first compares players' and nonplayers' levels of engagement with GPEBs and with two common PSBPs, finding a positive spillover effect from game-targeted simple behaviors to more diverse PSBPs. Based upon goal theory, self-perception theory, and learning theory, the paper then examines the underlying mediating mechanisms of the positive relationship between GPEBs and PSBPs for subsamples of players and nonplayers respectively. The results demonstrate that individual awareness of problem and self-efficacy could be enhanced through engaging in simple GPEBs, which could spill over to more challenging and "costly" PSBPs, including charitable giving and volunteering for pro-environmental causes. The study provides important insights on helping to encourage specific types of more challenging PSBPs not directly targeted by the game.
游戏干预措施因其趣味性和“无痛”促进简单针对环境的游戏行为(GPEBs)而受到广泛关注,这些行为可能会溢出到更“昂贵”的针对环境的亲社会行为(PSBPs)。文献强调了针对游戏的机制(例如,享受和竞争)来解释游戏干预的影响,但很少关注非针对游戏的机制来探索它们的溢出效应。本文使用来自 1246 名中国居民的在线调查数据,首先比较了玩家和非玩家在参与 GPEBs 和两种常见 PSBPs 方面的水平,发现从针对游戏的简单行为到更多样化的 PSBPs 存在积极的溢出效应。基于目标理论、自我知觉理论和学习理论,本文分别针对玩家和非玩家的子样本,检验了 GPEBs 和 PSBPs 之间积极关系的潜在中介机制。结果表明,通过参与简单的 GPEBs,可以增强个人对问题的认识和自我效能感,从而溢出到更具挑战性和“昂贵”的 PSBPs,包括慈善捐赠和为环境事业做志愿者。该研究为鼓励游戏未直接针对的特定类型更具挑战性的 PSBPs 提供了重要的见解。