Sepehri Bonab Hasan, Ebrahimi Sani Soghra, Behzadnia Behzad
Department of Physical Education, Payame Noor University (PNU), P.O. Box 19395-4697, Tehran, Iran.
Ferdowsi University of Mashhad, Mashhad, Iran.
Games Health J. 2025 Apr;14(2):146-158. doi: 10.1089/g4h.2023.0240. Epub 2024 Aug 7.
Autistic children may encounter difficulties in managing emotions and executive functions (EFs), which can contribute to mental and health challenges. Recognizing physical activities as a potential strategy for enhancing emotion regulation (ER), this study aims to investigate the efficacy of a virtual reality (VR)-based physical exercise program in improving ER and EFs among children with autism spectrum disorder (ASD). Forty boys diagnosed with ASD, aged 7 to 10 years, were randomly assigned to two groups: a VR intervention group ( = 20) and a control group ( = 20). The intervention group participated in a VR program, while the control group solely concentrated on engaging in sedentary and inactive video gaming. EFs were evaluated through the utilization of both the flanker task and the Wisconsin card sorting task, both administered initially at baseline and subsequently after an 8-week interval. In addition, the parents of the children completed the Emotion Regulation Checklist to evaluate their ER skills. According to the results, a significant difference was observed between the two groups in terms of EFs and the ability to regulate emotion ( < 0.05). The intervention group demonstrated a notable improvement in ER skills and exhibited superior executive functioning abilities compared with the control group. It appears that VR exercises can serve as a preliminary trial to enhance EFs and ER in children with autism. In addition, they may prove effective as complementary interventions to traditional educational strategies in preventing future challenges associated with ASD.
自闭症儿童在情绪管理和执行功能方面可能会遇到困难,这可能导致心理和健康方面的挑战。认识到体育活动是增强情绪调节的一种潜在策略,本研究旨在调查基于虚拟现实(VR)的体育锻炼计划对改善自闭症谱系障碍(ASD)儿童的情绪调节和执行功能的效果。40名年龄在7至10岁之间被诊断为ASD的男孩被随机分为两组:VR干预组(n = 20)和对照组(n = 20)。干预组参与VR计划,而对照组仅专注于进行久坐不动的电子游戏。通过侧翼任务和威斯康星卡片分类任务评估执行功能,这两项任务均在基线时首次进行,然后在8周间隔后再次进行。此外,孩子们的父母完成了情绪调节检查表以评估他们的情绪调节技能。根据结果,两组在执行功能和情绪调节能力方面存在显著差异(p < 0.05)。与对照组相比,干预组在情绪调节技能方面有显著改善,并且表现出更好的执行功能能力。看来VR锻炼可以作为增强自闭症儿童执行功能和情绪调节的初步试验。此外,它们可能被证明是预防与ASD相关的未来挑战的传统教育策略的有效补充干预措施。