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在元宇宙中借助非玩家角色培养大学生的设计思维心态。

Fostering Design Thinking mindset for university students with NPCs in the metaverse.

作者信息

Huyen Nguyen-Thi

机构信息

Faculty of Education, Hanoi University of Science and Technology, Viet Nam.

出版信息

Heliyon. 2024 Jul 20;10(15):e34964. doi: 10.1016/j.heliyon.2024.e34964. eCollection 2024 Aug 15.

Abstract

This study investigates the efficacy of Non-Player Characters (NPCs) in the metaverse as a tool for enhancing the design thinking mindset of university students. Utilizing a controlled experimental design, we compared the design thinking competencies of two student groups: those who interacted with NPCs in the metaverse and those who did not. Over design thinking mindset questionnaire and four assignments, we measured dimensions of design thinking, including Human centeredness, Empathy, Mindfulness and awareness of process, Holistic view; Problem reframing; Team Working; Multi-/inter-/cross-disciplinary collaborative teams, Open to different perspectives/diversity, using a -test for statistical significance. The findings reveal that NPCs significantly foster the development of Empathy, Problem reframing, and Open to different perspectives/diversity skills, which are essential to design thinking. In contrast, no significant effect was observed in the areas of human-centeredness, process awareness, team working, and collaboration in diverse disciplines. The use of NPCs was particularly impactful in complex tasks, as evidenced by the increasing effectiveness observed in later assignments. The results underscore the selective benefits of NPCs in metaverse learning environments, suggesting that their integration should be strategically targeted to enhance specific design thinking skills. The study suggests a potential for NPCs to play a significant role in long-term learning strategies, where a step-by-step skill acquisition could culminate in advanced design thinking tasks. These insights pave the way for educators to develop nuanced curricula that leverage the strengths of NPCs and for further research to optimize their use in educational metaverse platforms.

摘要

本研究调查了元宇宙中的非玩家角色(NPC)作为增强大学生设计思维心态工具的有效性。我们采用对照实验设计,比较了两个学生组的设计思维能力:一组是在元宇宙中与NPC互动的学生,另一组是未与NPC互动的学生。通过设计思维心态问卷和四项作业,我们测量了设计思维的维度,包括以人为本、同理心、正念和过程意识、整体观;问题重构;团队合作;多学科/跨学科协作团队、接受不同观点/多样性,使用t检验来确定统计显著性。研究结果表明,NPC显著促进了同理心、问题重构以及接受不同观点/多样性技能的发展,这些对于设计思维至关重要。相比之下,在以人为本、过程意识、团队合作和跨学科协作等方面未观察到显著影响。在复杂任务中,NPC的使用尤其具有影响力,后期作业中观察到的效果提升就证明了这一点。结果强调了NPC在元宇宙学习环境中的选择性益处,表明应战略性地将其整合,以增强特定的设计思维技能。该研究表明,NPC在长期学习策略中具有发挥重要作用的潜力,逐步获取技能最终可完成高级设计思维任务。这些见解为教育工作者开发利用NPC优势的细致课程以及进一步研究优化其在教育元宇宙平台中的使用铺平了道路。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/35d3/11328066/dfeeecbc10db/gr1.jpg

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