Children's Hospital of Philadelphia, Philadelphia, PA.
Pediatr Emerg Care. 2024 Oct 1;40(10):711-716. doi: 10.1097/PEC.0000000000003256. Epub 2024 Aug 23.
During the COVID-19 pandemic, there was a marked shift toward telesimulation in medical education. Limited studies exist comparing the effectiveness of online and offline simulation education. The goals of this study are to evaluate active learners' perceived effectiveness of telesimulation versus in situ simulation and to identify potential shortcomings of existing online teaching platforms.
Through participant evaluations after a simulation, we compared telesimulation using the Virtual Resus Room (VRR) to in situ simulation in the domains of (1) self-efficacy, (2) fidelity, (3) educational value, and (4) teaching quality. Study subjects included medical and pharmacy residents and medical students completing their pediatric emergency medicine rotation at two children's hospitals as well as nurses, nurse practitioners, and physician assistants who were recently hired and orienting to their new roles in the emergency department. Learners used a modified Michigan Standard Simulation Experience Scale to evaluate either a telesimulation or in situ simulation case. Survey responses were compared using Wilcoxon rank sum tests with Bonferroni correction for multiple comparisons.
In overall assessment, in situ simulation was rated higher than telesimulation. There were significant differences noted related to perceived realism, utility in training device-related skills, and utility in training team-building skills. All P values were less than 0.0036. There were no significant differences between simulation types in perception of physical examination fidelity, instructor adequacy, or self-efficacy.
Telesimulation using the VRR is comparable to in situ simulation in learners' perception of improvement in self-efficacy and of teaching quality for pediatric emergency medicine topics. However, participants felt less able to practice tactile and communication skills virtually. Further innovation is needed to improve learners' experience with fidelity and educational value.
在 COVID-19 大流行期间,医学教育领域明显转向远程模拟。目前关于在线模拟教育与线下模拟教育效果的比较研究有限。本研究旨在评估主动学习者对远程模拟与现场模拟的感知效果,并确定现有在线教学平台的潜在缺陷。
通过模拟后参与者的评估,我们比较了使用虚拟复苏室(VRR)的远程模拟与现场模拟在以下四个领域的效果:(1)自我效能感;(2)逼真度;(3)教育价值;(4)教学质量。研究对象包括在两家儿童医院完成儿科急诊轮转的医学和药学住院医师以及医学生,以及最近在急诊科入职并进行新角色培训的护士、执业护士和医师助理。学习者使用改良密歇根标准模拟体验量表评估远程模拟或现场模拟案例。使用 Wilcoxon 秩和检验并进行多次比较的 Bonferroni 校正来比较调查结果。
总体评估中,现场模拟的评分高于远程模拟。在感知的真实感、在训练设备相关技能方面的实用性以及在训练团队建设技能方面的实用性方面存在显著差异。所有 P 值均小于 0.0036。在体检逼真度、教师水平和自我效能感方面,两种模拟类型之间没有显著差异。
使用 VRR 的远程模拟在学习者对自我效能感的提高和儿科学急诊主题的教学质量方面与现场模拟相当。然而,参与者感觉在虚拟环境中练习触觉和沟通技能的能力较差。需要进一步创新,以提高学习者对逼真度和教育价值的体验。