Centre d'Estudis del Patrimoni Arqueològic de la Prehistòria (CEPAP-UAB), Universitat Autònoma de Barcelona, Barcelona, Spain.
Interdisciplinary Center for Archaeology and the Evolution of Human Behaviour (ICArEHB), Universidade do Algarve, Faro, Portugal.
PLoS One. 2024 Aug 29;19(8):e0309611. doi: 10.1371/journal.pone.0309611. eCollection 2024.
Visual representation of material culture plays a crucial role in prehistoric archaeology, from academic research to public outreach and communication. Scientific illustration is a valuable tool for visualising lithic artefacts and refittings, where technical attributes must be drawn to enhance our understanding of their significance. However, the representation of lithic refittings, which involve dynamic and sequential transformations of a volume, requires an alternative approach to traditional two-dimensional models such as photography or illustration. Advances in imaging technologies have improved our ability to capture and communicate the multifaceted nature of archaeological artefacts. In this context, we present the ReViBE protocol (Refitting Visualisation using Blender Engine), which integrates photogrammetry, 3D modelling and the animation software Blender© for the virtual representation of lithic refittings. This protocol allows the sequential study of core reduction phases and their associated flakes, as well as other aspects related to knapping decision making (core rotations, surface modifications, and direction and position of impact points). Thus, this method allows the visualisation of techno-cognitive aspects involved in core reduction through a step-by-step animation process. In addition, the 3D models and virtual reconstructions generated by ReViBE can be accessed through open repositories, in line with the principles of open science and FAIR (Findable, Accessible, Interoperable, and Reusable) data. This accessibility ensures that data on lithic technology and human behaviour are widely available, promoting transparency and knowledge sharing, and enabling remote lithic analysis. This in turn breaks down geographical barriers and encourages scientific collaboration.
物质文化的可视化在史前考古学中起着至关重要的作用,无论是学术研究还是公众宣传和交流。科学插图是可视化石器工具和重组的宝贵工具,其中技术属性必须被描绘出来,以增强我们对其重要性的理解。然而,石器工具的重组,涉及到一个体积的动态和连续的变化,需要一种替代传统二维模型(如摄影或插图)的方法。成像技术的进步提高了我们捕捉和交流考古文物多方面性质的能力。在这种情况下,我们提出了 ReViBE 协议(使用 Blender 引擎进行重组可视化),该协议集成了摄影测量学、3D 建模和动画软件 Blender©,用于虚拟表示石器工具的重组。该协议允许对核心减少阶段及其相关的石片进行顺序研究,以及与敲击决策相关的其他方面(核心旋转、表面修饰以及撞击点的方向和位置)。因此,这种方法允许通过逐步动画过程来可视化核心减少所涉及的技术认知方面。此外,ReViBE 生成的 3D 模型和虚拟重建可以通过开放存储库访问,符合开放科学和 FAIR(可发现、可访问、可互操作和可重复使用)数据的原则。这种可访问性确保了石器技术和人类行为的数据广泛可用,促进了透明度和知识共享,并实现了远程石器分析。这反过来又打破了地理障碍,鼓励了科学合作。