Department of Life Sciences and Systems Biology, University of Torino, Italy.
Department of Life Sciences and Systems Biology, University of Torino, Italy.
Behav Processes. 2024 Sep;221:105092. doi: 10.1016/j.beproc.2024.105092. Epub 2024 Aug 28.
Behavioural contagion is an automatic process through which a behaviour performed by an individual (trigger) is reproduced by an observer (responder) without necessarily replicating the exact motor sequence. It has been linked to inter-individual synchronisation and possibly emotional contagion. Play can convey emotions and enhance social bonding, although its contagiousness is understudied. To verify social play contagion presence and modulating factors, we gathered audio-video data on social play, distance and affiliation on a group of savannah African elephants (15 individuals) at Parque de la Naturaleza de Cabarceno (Cantabria, Spain). Social play was contagious as it was more likely started by uninvolved elephants (within 3-min) in Post-Play Condition (PP) - after that other elephants had started playing - than in Matched-control Condition (MC; no previous play). Social play contagion mostly occurred within 30 m - probably due to elephants' limited visual acuity - and it was highest between individuals that affiliated the most, with the distance-affiliation interaction having no effect. The most prominent individuals in the social play network were also the most influential in the play contagion network (Eigenvector-centrality measure). Play contagion was socially modulated, thus suggesting it may extend from motor replication to the replication of the underlying affective state.
行为传染是一种自动过程,通过该过程,个体(触发者)执行的行为由观察者(响应者)复制,而无需复制确切的运动序列。它与个体间的同步和可能的情感传染有关。游戏可以传达情感并增强社交联系,尽管其传染性尚未得到充分研究。为了验证社交游戏传染的存在和调节因素,我们在西班牙坎塔布里亚的自然公园(Parque de la Naturaleza de Cabarceno)的一群萨凡纳非洲象(15 只个体)身上收集了社交游戏、距离和亲近关系的音频-视频数据。社交游戏具有传染性,因为在“后游戏条件”(PP)下,其他大象开始玩耍后,未参与游戏的大象(在 3 分钟内)更有可能开始游戏,而不是在“匹配对照条件”(MC;没有之前的游戏)下。社交游戏传染主要发生在 30 米以内-可能是因为大象的视力有限-并且在最亲近的个体之间最高,而距离亲近度的相互作用没有影响。在社交游戏网络中最突出的个体也是在游戏传染网络中最有影响力的个体(特征向量中心性度量)。游戏传染受到社交调节,因此表明它可能从运动复制扩展到潜在情感状态的复制。