Poli Francesco, Meyer Marlene, Mars Rogier B, Hunnius Sabine
Donders Institute for Brain, Cognition and Behaviour, Radboud University, Nijmegen, The Netherlands.
MRC Cognition and Brain Sciences Unit, University of Cambridge, Cambridge, United Kingdom.
Child Dev. 2025 Jan-Feb;96(1):192-202. doi: 10.1111/cdev.14158. Epub 2024 Sep 2.
Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity-driven exploration remain unclear. We investigated the computational principles guiding 4-year-old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle-class, data collected in the Netherlands from 2021-2023). Children guessed the location of characters that were hiding following predictable (yet noisy) patterns. Children could freely switch characters, which allowed us to quantify when they decided to explore something different and what they chose to explore. Bayesian modeling of their responses revealed that children selected activities that were more novel and offered greater learning progress (LP). Moreover, children's interest in making LP correlated with better learning performance. These findings highlight the importance of novelty and LP in guiding children's exploration.
人类受内在学习动机的驱动,但好奇心驱动探索的发展起源仍不清楚。我们研究了在一款触摸屏游戏中指导4岁儿童探索的计算原则(N = 102,F = 49,M = 53,主要为白人且来自中产阶级,2021年至2023年在荷兰收集的数据)。孩子们猜测按照可预测(但有噪声)模式隐藏的角色的位置。孩子们可以自由切换角色,这使我们能够量化他们何时决定探索不同的事物以及他们选择探索什么。对他们反应的贝叶斯建模表明,孩子们选择了更新颖且能带来更大学习进展(LP)的活动。此外,孩子们对取得学习进展的兴趣与更好的学习表现相关。这些发现凸显了新颖性和学习进展在指导儿童探索中的重要性。