Salazar de Pablo Gonzalo, Ríos Hernández Omar, Gómez Vallejo Sandra, Young Allan H, Cella Matteo, Valmaggia Lucia
Department of Child and Adolescent Psychiatry, Institute of Psychiatry, Psychology & Neuroscience, King's College London, London, UK.
Child and Adolescent Mental Health Services, South London and Maudsley NHS Foundation Trust, London, UK.
Psychol Med. 2024 Aug;54(11):2807-2822. doi: 10.1017/S0033291724001247. Epub 2024 Sep 4.
Virtual reality (VR) is a technology that allows to interact with recreated digital environments and situations with enhanced realism. VR has shown good acceptability and promise in different mental health conditions. No systematic review has evaluated the use of VR in Bipolar Disorder (BD). This PRISMA-compliant systematic review searched PubMed and Web of Science databases (PROSPERO: CRD42023467737) to identify studies conducted in individuals with BD in which VR was used. Results were systematically synthesized around four categories (cognitive and functional evaluation, clinical assessment, response to VR and safety/acceptability). Eleven studies were included (267 individuals, mean age = 36.6 years, 60.7% females). Six studies using VR to carry out a cognitive evaluation detected impairments in neuropsychological performance and delayed reaction times. VR was used to assess emotional regulation. No differences in well-being between VR-based and physical calm rooms were found. A VR-based stress management program reduced subjective stress, depression, and anxiety levels. VR-based cognitive remediation improved cognition, depressive symptoms, and emotional awareness. 48.7% of the individuals with BD considered VR-based cognitive remediation 'excellent', whereas 28.2% considered it 'great'. 87.2% of individuals did not report any side effects. 81.8% of studies received a global quality rating of moderate. Emerging data point towards a promising use of VR in BD as an acceptable assessment/intervention tool. However, multiple unstudied domains as comorbidity, relapse and prodromal symptoms should be investigated. Research on children and adolescents is also recommended. Further research and replication of findings are required to disentangle which VR-interventions for which populations and outcomes are effective.
虚拟现实(VR)是一种能够让人在增强现实感的再造数字环境和情境中进行交互的技术。VR在不同的心理健康状况下已显示出良好的可接受性和前景。尚无系统评价评估过VR在双相情感障碍(BD)中的应用。这项符合PRISMA标准的系统评价检索了PubMed和科学网数据库(PROSPERO:CRD42023467737),以识别在BD患者中使用VR的研究。结果围绕四个类别(认知和功能评估、临床评估、对VR的反应以及安全性/可接受性)进行了系统综合。纳入了11项研究(267名个体,平均年龄 = 36.6岁,60.7%为女性)。六项使用VR进行认知评估的研究检测到神经心理表现受损和反应时间延迟。VR被用于评估情绪调节。基于VR的平静室和实体平静室在幸福感方面未发现差异。基于VR的压力管理计划降低了主观压力、抑郁和焦虑水平。基于VR的认知康复改善了认知、抑郁症状和情绪意识。48.7%的BD患者认为基于VR的认知康复“优秀”,而28.2%的患者认为“很棒”。87.2%的个体未报告任何副作用。81.8%的研究获得了中等的整体质量评级。新出现的数据表明,VR在BD中作为一种可接受的评估/干预工具具有广阔前景。然而,多个未研究的领域,如共病、复发和前驱症状,应进行调查。也建议对儿童和青少年进行研究。需要进一步的研究和对研究结果的重复验证,以弄清楚哪些VR干预措施对哪些人群和结果是有效的。