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声呐语音!一种声呐语音动态用户界面,用于协助盲人和视力受损者在二维触觉阅读器中精准定位元素。

SONOICE! a Sonar-Voice dynamic user interface for assisting individuals with blindness and visual impairment in pinpointing elements in 2D tactile readers.

作者信息

Ramôa Gaspar, Schmidt Vincent, Schwarz Thorsten, Stiefelhagen Rainer, König Peter

机构信息

Research Department, Inventivio GmbH, Nürnberg, Germany.

Institute of Cognitive Science, Osnabrück University, Osnabrück, Germany.

出版信息

Front Rehabil Sci. 2024 Aug 23;5:1368983. doi: 10.3389/fresc.2024.1368983. eCollection 2024.

DOI:10.3389/fresc.2024.1368983
PMID:39246576
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11377411/
Abstract

Pinpointing elements on large tactile surfaces is challenging for individuals with blindness and visual impairment (BVI) seeking to access two-dimensional (2D) information. This is particularly evident when using 2D tactile readers, devices designed to provide 2D information using static tactile representations with audio explanations. Traditional pinpointing methods, such as sighted assistance and trial-and-error, are limited and inefficient, while alternative pinpointing user interfaces (UI) are still emerging and need advancement. To address these limitations, we develop three distinct navigation UIs using a user-centred design approach: Sonar (proximity-radar sonification), Voice (direct clock-system speech instructions), and Sonoice, a new method that combines elements of both. The navigation UIs were incorporated into the Tactonom Reader device to conduct a trial study with ten BVI participants. Our UIs exhibited superior performance and higher user satisfaction than the conventional trial-and-error approach, showcasing scalability to varied assistive technology and their effectiveness regardless of graphic complexity. The innovative Sonoice approach achieved the highest efficiency in pinpointing elements, but user satisfaction was highest with the Sonar approach. Surprisingly, participant preferences varied and did not always align with their most effective strategy, underscoring the importance of accommodating individual user preferences and contextual factors when choosing between the three UIs. While more extensive training may reveal further differences between these UIs, our results emphasise the significance of offering diverse options to meet user needs. Altogether, the results provide valuable insights for improving the functionality of 2D tactile readers, thereby contributing to the future development of accessible technology.

摘要

对于寻求获取二维(2D)信息的盲人及视力受损者(BVI)而言,在大型触觉表面上精准定位元素颇具挑战。在使用二维触觉阅读器时,这一点尤为明显,二维触觉阅读器是一种旨在通过带有音频解释的静态触觉表征来提供二维信息的设备。传统的定位方法,如实景辅助和试错法,存在局限性且效率低下,而替代性的定位用户界面(UI)仍在不断涌现且有待改进。为解决这些局限性,我们采用以用户为中心的设计方法开发了三种不同的导航用户界面:声纳(近距离雷达声呐)、语音(直接时钟系统语音指令)以及Sonoice,一种结合了两者元素的新方法。这些导航用户界面被整合到Tactonom阅读器设备中,以便与十名BVI参与者进行试验研究。我们的用户界面表现出比传统试错法更优的性能和更高的用户满意度,展示了在不同辅助技术中的可扩展性以及无论图形复杂度如何都具有的有效性。创新的Sonoice方法在定位元素方面效率最高,但声纳方法的用户满意度最高。令人惊讶的是,参与者的偏好各不相同,并不总是与他们最有效的策略一致,这凸显了在三种用户界面之间进行选择时,考虑个体用户偏好和情境因素的重要性。虽然更广泛的训练可能会揭示这些用户界面之间的进一步差异,但我们的结果强调了提供多样化选项以满足用户需求的重要性。总体而言,这些结果为改进二维触觉阅读器的功能提供了有价值的见解,从而有助于无障碍技术的未来发展。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6177/11377411/7ca885127fcc/fresc-05-1368983-g009.jpg
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https://cdn.ncbi.nlm.nih.gov/pmc/blobs/6177/11377411/7ca885127fcc/fresc-05-1368983-g009.jpg
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